About a year ago, the video game developer CD Projekt Red openly declared that the forthcoming Cyberpunk 2077 is set to be “better, bigger, [and] more revolutionary” than the beloved and critically acclaimed open world action-RPG, The Witcher 3: Wild Hunt. Now, just recently, the studio’s co-founder Marcin Iwinski spoke up about the company’s next project during an interview with the outlet Glixel by exclaim that futuristic role-playing game will be yet another major immersion leap just like its fantasy action-RPG starring Geralt of Rivia was.
In order to explicate how much more advanced Cyberpunk 2077 is going to be than The Witcher 3 in terms of ambition, sophistication, and pure immersion, Iwinski gives fans an insight into his perspective of the progression of CD Projekt Red’s games starting with the very first Witcher and how the studio’s abilities have evolved ever since then. An excerpt of the interview between Iwinski and Glixel can be found below, as the CD Projekt Red co-founder takes fans through the logical process of concluding that Cyberpunk 2077 will indeed be leaps and bounds ahead of The Witcher 3.
Going from The Witcher to The Witcher 2 to The Witcher 3, each game is more ambitious and more sophisticated.
Witcher 1 is very much – I don’t like this word, but let’s use it – a hardcore RPG, with a hard interface, with a lot of tough mechanics. I think it’s a deep game on the story level, but still, if I were to have to play it from the beginning right now, I would probably have a hard time. Because I expect something else.
And so with The Witcher 2, we wanted to make it more cinematic. Having said that, when we shipped it, the PC version was extremely difficult, to put it lightly. I still remember one of the reviews in the U.S. where the journalist died in the prologue 50 times. And I was like, “Hmmm, I think we should rebalance it.” It was a lesson learned.
With The Witcher 3, we really paid a lot of attention to immersion. This is really what we expect from games these days. Where we come from, Poland and Eastern Europe – and Germany, in a certain way as well – players have had always had a certain tolerance for hardcoreness, for clunkiness in interface. Let’s say you have a game and you have to play with your hands crossed. “That’s fine, I’m a tough guy. I’m smart. I’ll play like that.” And then, after you play like that for six hours, you think playing like that is cool.
While in the U.S., which we had to learn the hard way, it’s: “If it’s like that, then I’m not playing it; see you, thanks.” It’s like the way the country is constructed. It’s user friendly. It’s easily approachable. I totally agree with that, but it was a long way to get to this understanding. When I sit right now and watch a TV series or play a game, I have limited time. I have a family. I have three kids. I don’t have time to learn the world for 10 hours in order to have another 20 hours of fun. I’m not talking about simplifying things. I’m talking about smart introductions and flawless immersion. That’s what we are very much after in games. And I think Witcher 3 was a very important step in this direction. The commercial success proves it.
Do you think Barack Obama played The Witcher 2? The Polish foreign minister gave it to him a few years back.
I saw him kite-surfing with Richard Branson, so hopefully after that, he’ll have a go. Just one message for him: The immersion curve in The Witcher 3 is way better.
Will we see a similar leap with Cyberpunk 2077?
We definitely hope so, but we never want to brag about things before we have something to show.
Iwinski’s statements are definitely align themselves with previous statements about Cyberpunk 2077‘s quality and scope, as the studio head has made previous comparisons between the futuristic role-playing game and The Witcher 3, saying that the massive success of the company’s last game has enabled its upcoming project to be “more ambitious.” The Witcher 3: Wild Hunt‘s executive producer John Mamais has also been providing massive hype for Cyberpunk 2077, for when the CD Projekt Red exec attended last year’s Golden Joystick Awards, he declared the work-in-progress will be “really, really, really f**king badass” upon completion.
Of course, it’s important to note that CD Projekt Red has yet to officially reveal any concrete evidence of Cyberpunk 2077‘s progress since its reveal by way of a trailer several years ago. As of now, not many beyond the studio actually know what the title will contain, with many only being able to speculate about its contents. As it happens, some have surmised that the game could feature flying vehicles, but as of now, it’s simply conjecture based on tenuous evidence.
Taking all of this into consideration, while it’s necessary to take Iwinski and CD Projekt Red’s hyperbole about Cyberpunk 2077 with a grain of salt since the studio has yet to unveil actual gameplay for the title, it’s safe to presume that the upcoming release will definitely be a well-crafted project. After all, with The Witcher 3 having won oodles of awards to make it one of the most highly honored games in recent memory, CD Projekt Red likely won’t want to rest on their laurels.
Cyberpunk 2077 is currently in production with no official release date.