There's no doubt that gamers the world over are eager with anticipation to get another in-depth look at Cyberpunk 2077, and their wishes could be granted in the next few months, as CD Projekt Red has declared that Cyberpunk 2077 will be making an E3 2019 appearance. Until the company provides another glimpse at the game itself, though, some developers at the Poland-based studio have decided to suss out more information about what players should expect from the title. Just recently, Quest Designer Philipp Weber shared details regarding quest design complexity and the multiple ways they can be approached and solved in the game.

According to Weber, he has to consider the "different new opportunities" the game offers in the way of Cyberpunk 2077's character classes, citing Netrunning Skills as an example, and how utilizing their abilities can provide a variety of options to "solve a quest or challenges within a quest". The Quest Designer even went so far to say that some quests could have "3 to 5" different ways in which they can be solved, which makes designing the quests themselves "more complex in some areas".

Weber's rundown of how the forthcoming first-person RPG's quests operate are somewhat commensurate with past statements made by Quest Designer Patrick Mills, who said that Cyberpunk 2077's quest complexity can be compared to The Witcher 3's in some instances. As explained by Mills, Cyberpunk 2077's quest design philosophy came from methods developed through The Witcher 3's expansions.

It seems as if CD Projekt Red's approach to complex quest design in the game won't be strictly applied to main missions, as the studio has previously stated that it's aiming for Cyberpunk 2077's side quests to feel like complete stories. Essentially, the developer wants to the game to be as fleshed out a possible in all areas, and doesn't want the title to contain "filler" insofar as side quests are concerned.

cyberpunk-2077-quests-design-standoff

In addition to Weber's most recent statements concerning quest complexity, the Quest Designer has even stated in the past that quest fails actually change the game's story, with players having to deal with certain consequences after not properly completing a mission. All things considered, from what CD Projekt Red has shared thus far in relation to its approach to quest design in Cyberpunk 2077, it definitely sounds as if players should look forward to the game having loads of replayability.

Cyberpunk 2077 has yet to receive an official release date, but is expected to launch on PC, PlayStation 4, and Xbox One.

Source: Reddit