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Cyberpunk 2077 Players Can Fail Quests, Changing the Game

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Although CD Projekt Red recently showed off almost an hour's worth of footage in the gameplay reveal for Cyberpunk 2077, there's still loads more to learn about the new action-RPG from the Polish developer. As indicated by everything revealed and discussed by the studio thus far, the forthcoming project aims to have a complex consequence system, which will come into play should one fail a quest, as it will irrevocably change the game's story moving forward.

This much has been confirmed by Cyberpunk 2077 game designer Philip Weber, who divulged that failing quests don't lead to a "a game over state", as the only way that can happen is when a player's character dies. As explained by Weber, "when you fail a quest then it’s now part of the story, you have to deal with the consequences,”which reflects previous statements made by the studio in regards to how practically each action taken by a player will have a significant ripple effect throughout the whole experience.

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According to CD Projekt Red, Cyberpunk 2077's quests will be as long and complex as The Witcher 3, which should come as good news to fans of the developer and to those who enjoyed its fantasy-RPG trilogy starring Geralt of Rivia. Even more interesting is the fact that the "quest design philosophy" of the missions in Cyberpunk 2077 are more similar to the expansions of The Witcher 3 instead of its base game.

All things considered, it sounds as if CD Projekt Red is aiming to provide one of the most in-depth and immersive gaming experiences yet with Cyberpunk 2077, as all of the assets that the studio have shown off and discussed thus far reflect a project with an intricate level of detail applied to its construction. With this being the case, it would't be too surprising to find out that the action-RPG's release date is a few years away.

Cyberpunk 2077 is currently without an official release date, but is expected to launch for PC, PlayStation 4, and Xbox One.

Source: CD Projekt Red

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