Crusader Kings 3 is a grand strategy game that lets players take control of a medieval dynasty and guide it through various political and military challenges. Religion plays a vital role in the game, with characters' beliefs and moral values shaping their decision-making and influencing their relationships with other characters. One of the most significant features of religion in Crusader Kings 3 is the Tenet system, which allows players to customize their characters' beliefs based on their faith, culture, and personal convictions.

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Out of the many Tenets available in Crusader Kings 3; Endura, Communion, and Warmonger, to name a few, stand out as some of the most powerful and versatile options. In this article, we will explore why these three and a few other great Tenets are among the best in the game and how they can benefit players who choose to follow them.

Updated on January 17, 2024, by Ritwik Mitra: Crusader Kings 3 enjoyed a strong launch, with its UI improvements and streamlined gameplay retaining the complexities that made this grand strategy series such a hit while opening the doors for a new generation of players to enjoy a deep, immersive game where ruling an empire and forming a dynasty makes for a great time in every way. Religion is a huge part of Crusader Kings 3's gameplay, and players who want their faith to be as strong as possible should implement tenets that complement their style of gameplay.

6 Endura

Promotes The Notion Of Ritual Suicide

Crusader Kings 3 game info and map locations
Endura in Crusader Kings 3
  • −50% Short Reign Duration
  • Enables the Initiate Endura decision

Endura, on the surface, may not be a tenet most players would seek out for their new faith, after all, sacrificing a character may seem a tad extreme. However, the benefits of this tenet should not be underestimated.

As many fans of the Crusader Kings franchise know, passing the crown to an heir is a tricky aspect that requires good timing and a strong candidate. Having a character that lives a full and long life is a sought-after trait most players want, however, this can have its downsides as well. If a character lives too long they risk having an heir who may be too old to have a long reign for themselves. With the Endura option, the player has the choice as to when they want to move on to the next character without the same negative consequences that they would normally have.

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With the bonus of -50% Short Reign Penalty taking over the realm as a new character is much easier. One of the biggest obstacles for a new ruler is dealing with the powerful vassals that tend to form factions and rebel once there is someone new in power. Much of this comes from the negative opinion buff that comes from the Short Reign Penalty. With Endura, this becomes a much smaller issue and can be much more easily resolved without conflict.

5 Adaptive

A Progressive Tenet That Accepts Other Faiths

Crusader Kings 3 Aarlud Khanate
  • +30% County Conversion Resistance
  • +15 Different Faith Liege Opinion
  • +15 Opinion of Different Faith Liege
  • −25% Different Faith Popular Opinion
  • Different faith vassals are less likely to join Independence & Populist factions

Progressiveness is something that anyone would want to enjoy in the video game of their choice, but Crusader Kings 3 is set around a time when people's beliefs were set in stone. Free thinking wasn't something that was prioritized, but it doesn't mean that players can't encourage the same by passing a tenet for their religion.

The Adaptive tenet ensures that players make their subjects more tolerant of foreign religions, which can make it easier to form alliances and maintain cordial relations with foreign rulers. While this comes at the cost of a penalty to county conversion rates, it's a small price to pay for players who want to roleplay as a tolerant and accepting ruler.

4 Communal Identity

Combines Faith And Culture At The Expense Of Shunning Other Religions

Crusader Kings 3 The Black Horde Empire
  • +10 Same faith opinion
  • +50% Promote Culture Speed if same faith
  • +50% County Conversion Speed if same culture
  • −50% County Conversion Speed if different culture

Culture and faith go hand-in-hand in most instances, and this tenet certainly embodies the same principle. Communal Identity ensures that the faith of the player's dominion becomes stronger by intertwining it with the threats of the culture embodied in the same area as well.

The result is that members of the same faith have a higher opinion of the player, while both promote culture and country conversion speed is enhanced if one of either faith or culture is the same. However, this can still cause issues when converting a country's religion if their culture is different as well.

3 Gnosticism

Spiritual Knowledge Is Prioritized With The Passing Of This Tenet

Crusader Kings 3 Baruun Khanate
  • +2 Learning
  • −2 Stewardship
  • −5 Stress when granting a County Title
  • −15 Stress when granting a Duchy Title
  • −65 Stress when granting a Kingdom Title
  • −160 Stress when granting an Empire Title
  • Faiths with the same tenet are considered Righteous
  • Considered and be considered by all dualist faiths as Righteous
  • Makes Temperate a virtue
  • Makes Gluttonous a sin

Gnosticism is a powerful tenet with its fair share of benefits, with the only major penalty coming in the form of a debuff to the player's Stewardship. However, the bonus to Learning coupled with the removal of stress upon acquiring a title is quite welcome.

Given how debilitating Stress can be in Crusader Kings 3, it's easy to see why players would want to pass this Tenet if their ruler is on the verge of offing themselves. As long as the player character isn't Gluttonous, passing this tenet should be a no-brainer.

2 Communion

Rabid Religious Faithfulness That Makes Excommunication A Crime

Crusader Kings 3 tenets and map
Crusader Kings 3: Communion Tenet
  • Enables the Seek Indulgences interaction with the Head of Faith
  • Spiritual Head of Faith can Excommunicate characters
  • Makes Honest a virtue
  • Makes Deceitful a sin
  • Makes Excommunicated a crime

One of the most significant benefits of Communion is the ability to Seek Indulgences from the Head of Faith. This interaction allows characters to gain piety and reduce stress by confessing their sins and performing penance. The Head of Faith can also Excommunicate characters who have committed crimes against the Church or their faith, making it easier to remove troublesome vassals or rivals. Communion also makes the Honest virtue and Deceitful sin, which can help characters maintain their reputation and avoid negative consequences for dishonest actions.

Seeking Indulgences also brings in large sums of gold from sinful vassals. If the players become the head of faith then gold will consistently come in as the followers of the faith seek to be absolved. The more followers, the more gold the Head of Faith makes.

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Overall, Communion is an excellent choice for players who want their characters to be pious and respected members of their faith. The Seek Indulgences interaction can be a valuable source of piety and stress relief, and the ability to Excommunicate characters can be a useful tool for maintaining religious and political stability. The income that comes from being the Head of Faith will also be enough to support the realm the players control.

1 Warmonger

Promotes the notion of fighting in the name of religion

Crusader Kings 3 preparing for war
  • Members of the clergy can serve as Commanders or Knights
  • Grants the Conquest Casus Belli
  • Grants the Invasion Casus Belli once per lifetime
  • No Offensive War Opinion
  • Being at peace for more than 6 months lowers Vassal Opinion
  • Can declare Great Holy Wars if Faith has a Head of Faith and is Organized
  • Knights can gain the Berserker trait if Ásatrú or North Germanic heritage

Warmonger is a Conviction Tenet that promotes the use of military force to achieve one's goals. Characters who follow this Tenet believe that war is a necessary tool for expanding their territory, defending their honor, or asserting their dominance over others. They may be more likely to pursue aggressive expansionist policies and engage in military conflicts, even if it means breaking alliances or risking the stability of their realm.

The most significant benefits of Warmonger are the Conquest and Invasion Casus Belli, which allow characters to declare war on neighboring territories without incurring significant penalties or negative opinion modifiers. This can be a powerful tool for expanding one's realm and increasing one's power and prestige. Warmonger also allows members of the clergy to serve as Commanders or Knights, making them valuable assets in battles and wars.

However, Warmonger also comes with significant drawbacks. Characters who follow this Tenet have No Offensive War Opinion, meaning their vassals may be less likely to support their aggressive military campaigns. Additionally, being at peace for more than six months lowers Vassal Opinion, making it more difficult to maintain political stability in the long term. Finally, characters who follow Warmonger may be more likely to engage in excessive violence and cruelty, which can lead to negative reputations and diplomatic consequences.

Despite these drawbacks, Warmonger is an excellent choice for players who want their characters to be powerful and aggressive military leaders. The ability to declare wars without significant penalties can be a game-changing advantage, especially in the early stages of a game when expansion is essential. The Conquest and Invasion Casus Belli also allow players to target specific territories and engage in strategic planning, rather than relying solely on random events or alliances.

CRUSADER KINGS 3
Crusader Kings 3

Platform(s)
PS5 , Xbox Series X , Xbox Series S , PC
Released
September 1, 2020
Developer(s)
Paradox Interactive
Genre(s)
RPG , Grand Strategy