Remedy Entertainment may have signaled that it's starting to work on a sequel to Control, but that doesn't mean it's providing any details yet. Since the sequel was announced last year, fans have been left hanging. That's not necessarily surprising, since it sounds like the Control sequel is still in very early development, but nevertheless, a sequel has so much potential that fans can hardly wait. Jesse Faden may have been able to fight back the Hiss for now, but her journey as the Federal Bureau of Control's Director has only just begun. The Control universe has plenty of other supernatural forces to throw at her.

While it'll be great to fight some new supernatural threats with Jesse's Service Weapon and supernatural powers, Remedy also needs to remember to cultivate some human connections for Jesse Faden. Control has a variety of supporting characters who went a long way to flesh out the Bureau, but none of these characters ever felt quite as important as Jesse's brother Dylan. As the motivation behind Control's plot, it makes sense that he'd take such a central role, but the Control sequel needs to let Jesse spread her wings. Jesse's fellow Bureau staff deserve deeper connections with her than Control made time for.

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Changing Jesse's Bonds in Control 2

Jesse Faden talking to her imprisoned brother Dylan in Control

In the original Control game, Jesse interacted with quite a few Bureau members, like Emily Pope and Simon Arish, but her relationships with them felt a little distant for much of the game. At the start of Control, Jesse is highly distrustful of the Bureau since they likely kidnapped Dylan. Jesse also fears what they'll say about her otherworldly guide from childhood, Polaris. Over time, these fears fall away as she cooperates with the Bureau as the new Director, but Control's plot moves so briskly and emphasizes Jesse's independent actions as the Director so much that she doesn't have much time to truly get to know people like Simon and Emily. Instead, she mostly forms friendly but utilitarian bonds with them.

Dylan and Polaris are meant to serve as the most important people in Jesse's life in Control, which makes sense, but the context of Control 2 will be different. Polaris will seemingly be out of the picture, and while Dylan could reprise his final role as an antagonist, he ideally won't dominate Jesse's thoughts like he does in the first game. Putting Dylan above everything else again would make Control 2's narrative feel awfully repetitive. It would be much more interesting to see Jesse properly befriend her fellow Bureau employees over the course of the game and worry about their well-being as much as Dylan.

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Control 2's Character-Driven Opportunities

Simon Arish from Control smiling and standing in the Executive Sector of the Oldest House

There's plenty of different ways that Control 2 could give Jesse more opportunities to interact with her peers at the Bureau. For instance, instead of Jesse doing everything on her own, Control 2 might let characters follow her around the Oldest House and help her with certain tasks; that'd open up plenty of dialogue opportunities and give each character more screen time. If Remedy wants to preserve Jesse's independence, then she can simply have more robust dialogue with other characters during her downtime, learning more about their hopes, fears, and theories about the Control multiverse.

Control 2 could reuse Dylan as an antagonist through his ire against the Bureau, but he should no longer be the most important person in Jesse's life. Now that she has found a place where she feels like she belongs, and she has found answers for the mysterious parts of her past, Control 2 needs to emphasize how Jesse is looking to the future, rather than rehashing the past. The various characters that Jesse became acquainted with in Control would be wonderful vehicles for the game's narrative, now that Jesse has the chance to open up to other people again.

A sequel to Control is in development.

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