Civilization 6 is without a doubt a very complex game that throws a lot of information at the player, so if they're not familiar with most of the mechanics, at first it can be quite difficult to get a victory. The most prominent elements during a game of Civilization 6 will depend on the type of victory the player is going for, but even so, nearly everything can have its own importance and be used in the player's favor.

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This article will explain everything there is to know about the Natural Wonders in Civilization 6, go over their importance in the game, and describe why each wonder has its own perks and advantages.

What Are Natural Wonders In Civilization 6?

discovering tsingy on the map

In Civilization 6, there are two types of wonders: Wonders and Natural Wonders. Wonders are player-built structures that generally require a lot of production and need to meet certain placement requirements in order to be built in a city. Natural Wonders, on the other hand, cannot be built - they must be discovered; these wonders are placed randomly when a new map is generated at the start of the game, but their location and surroundings will correspond with those in the real world.

Since players can't choose which Natural Wonders they'll find, they can't start out their empire with a specific wonder in mind; their strategy can only be thought out after they've encountered a Natural Wonder and decided if its benefits will help them win the game, and if this is the case, they should consider settling nearby.

How To Find Natural Wonders

The number of available Natural Wonders depends entirely on the map size. The number of continents is what's used to calculate how many Natural Wonders will spawn - the number of Natural Wonders equals the number of continents on the map plus one.

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Sending out a recon unit, such as a Scout or a Skirmisher, is the easiest way to reveal the location of Natural Wonders on the map. Plus, recon units receive experience points for finding these wonders on the map. Players playing with the Rise and Fall expansion will receive +3 Era Score if they're the first civilization to discover a Natural Wonder, and +1 Era Score simply for exploring it and successfully finding it. This is a great boost to meet the Era Score requirements and get a Golden Age.

Available Natural Wonders

finding the bermuda triangle at the edge of the map

Natural Wonders will provide various bonuses to the Civ that settles near them, but they also have some setbacks. Many Natural Wonders are actually considered impassable, which means units cannot move over them and must move around them each time they take a route that coincides with the wonder. Thankfully, to make up for this, some of these Natural Wonders provide the unit a free promotion the first time they walk past it.

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Natural Wonders provide at least +2 Appeal to their surrounding tiles and +2 Faith as an adjacency bonus to Holy Sites. Here are all 37 Natural Wonders currently available in-game and their respective effects.

Natural Wonder

Comes with

Bonus/effects

Passable/Impassable

How to find

Bermuda Triangle

Maya & Gran Colombia pack

  • +5 Appeal to each wonder tile
  • +5 Science to adjacent tiles
  • +1 Movement to Naval units that move through the Bermuda Triangle (Mysterious Currents ability)

Passable (3 tiles)

Spawns on Ocean tiles

Chocolate Hills

Gathering Storm

  • +2 Appeal to each adjacent tile
  • +1 Food, +1 Science, +2 Production for each wonder tile

Passable (4 tiles)

Spawns on Plains and Grassland tiles

Cliffs of Dover

Base game

  • +2 Appeal to adjacent tiles
  • +2 Food, +3 Gold, +3 Culture for each wonder tile

Passable (2 tiles)

Spawns on coastal Plains hills and coastal Grassland hill tiles

Crater Lake

Base game

  • +2 Appeal to adjacent tiles
  • +1 Science, +5 Faith for each wonder tile
  • Provides fresh water

Passable (1 tile)

Spawns near Plains and Tundra tiles

Dead Sea

Base game

  • +2 Appeal to adjacent tiles
  • +2 Culture, +2 Faith to each wonder tile
  • Does not provide fresh water
  • Fully heals units that recover while adjacent to it

Passable (2 tiles)

Spawns near Desert and Grassland tiles

Delicate Arch

Rise and Fall

  • +2 Appeal to adjacent tiles
  • +1 Gold, +2 Faith to adjacent tiles

Impassable (1 tile)

Spawns on Desert tiles

Eye of the Sahara

Rise and Fall

  • +2 Appeal to adjacent tiles
  • +1 Production

Passable (3 tiles)

Spawns on Desert tiles

Eyjafjallajökull

Vikings Scenario pack

  • +2 Appeal to adjacent tiles
  • +1 Culture, +2 Food to adjacent tiles

Impassable (2 tiles)

Spawns near Tundra and Snow tiles

Fountain of Youth

Maya & Gran Colombia pack

  • +2 Appeal to adjacent tiles
  • +4 Science, + 4 Faith to adjacent tiles
  • Provides fresh water
  • +10 additional HP when healing to Land units that move through the Fountain of Youth (Water of Life ability)

Passable (1 tile)

Spawns on Grassland, Plains, and Desert tiles

Galápagos Islands

Base game

  • +2 Appeal to adjacent tiles
  • +2 Science to adjacent tiles

Impassable (2 tiles)

Spawns on Coast tiles

Giant's Causeway

Vikings Scenario pack

  • +2 Appeal to adjacent tiles
  • +1 Culture to adjacent tiles
  • +5 Combat Strength to Land units that move adjacent to it

Impassable (2 tiles)

Spawns near Coast, Plains, and Grassland tiles

Gobustan

Gathering Storm

  • +2 Appeal to adjacent tiles
  • +1 Production, +3 Culture for each wonder tile

Passable (3 tiles)

Spawns on Plains tiles

Great Barrier Reef

Base Game

  • +2 Appeal to adjacent tiles
  • +2 Science, +3 Food to each wonder tile
  • +2 adjacency bonus to Campuses and Observatories

Passable (2 tiles)

Spawns on Coast tiles

Ha Long Bay

Khmer and Indonesia Civilization and Scenario Pack

  • +2 Appeal to adjacent tiles
  • +1 Production, +1 Culture, +3 Food to each wonder tile

Passable (2 tiles)

Spawns on Coast tiles

Ik-Kil

Gathering Storm

  • +2 Appeal to adjacent tiles
  • 50% Production boost when building adjacent Wonders and Districts

Impassable (1 tile)

Spawns on either a Grassland, Grassland Hills, Plains, or Plains Hills tile next to a Rainforest tile

Kakadu (Outback Tycoon Scenario exclusive)

Australia Civilization and Scenario pack

  • +2 Appeal to adjacent tiles
  • +2 Culture, +2 Food to each wonder tile

Passable (4 tiles)

Spawns near Plains tiles

Lake Retba

Rise and Fall

  • +2 Appeal to adjacent tiles
  • +1 Production, +2 Gold, +2 Culture to each wonder tile

Passable (2 tiles)

Spawns near Plains or Grassland tiles

Lysefjord

Vikings Scenario pack

  • +2 Appeal to adjacent tiles
  • +1 Production to each wonder tile
  • Grants a one-time free promotion to Naval units that move adjacent to it

Impassable (3 tiles)

Spawns on Plains or Tundra tiles

Mato Tipila

Gathering Storm

  • +2 Appeal to adjacent tiles
  • +1 Production, +1 Faith to adjacent tiles

Impassable (1 tile)

Spawns on Grassland, Plains, Desert, or Tundra tiles

Matterhorn

Rise and Fall

  • +2 Appeal to adjacent tiles
  • +1 Culture to adjacent tiles
  • +3 Combat Strength when battling on top of a hill to Land Combat units that move adjacent to it, and ignores all future movement penalties from hills

Impassable (1 tile)

Spawns on Plains and Grassland tiles

Mount Everest

Base game

  • +2 Appeal to adjacent tiles
  • +1 Faith to adjacent tiles
  • Religious units that move adjacent to Mount Everest ignore all future movement penalties from hills

Impassable (3 tiles)

Spawns on Plains, Grassland, Desert, or Tundra tiles

Mount Kilimanjaro

Base game

  • +2 Appeal to adjacent tiles
  • +2 Food to adjacent tiles

Impassable (1 tile)

Spawns on Plains, Grassland, Desert, or Tundra tiles

Mount Roraima

Rise and Fall

  • +2 Appeal to adjacent tiles
  • +1 Science, +1 Faith to adjacent tiles

Impassable (4 tiles)

Spawns on Plains and Grassland tiles

Mount Vesuvius

Gathering Storm

  • +2 Appeal to adjacent tiles
  • +1 Production to adjacent tiles

Impassable (1 tile)

Spawns on Plains and Grassland tiles

Païtiti

Maya & Gran Colombia pack

  • +2 Appeal to adjacent tiles
  • +2 Culture, +3 Gold to adjacent tiles
  • +4 Gold bonus to International Trade Routes of cities that own tiles of Païtiti

Impassable (3 tiles)

Spawns on Plains, Grassland, or Desert tiles

Pamukkale

Gathering Storm

  • +2 Appeal to adjacent tiles
  • +1 Amenity to cities that own tiles of Pamukkale, and +1 additional Amenities if an Entertainment Complex is built adjacent to Pamukkale
  • +2 adjacency bonus to Campuses, Theater Squares, and Commercial Hubs
  • Provides fresh water

Impassable (2 tiles)

Spawns on Plains, Grasslands, or Desert tiles

Pantanal

Base game

Passable (4 tiles)

Spawns near Plains and Grassland tiles

Pinnacles (Outback Tycoon Scenario exclusive)

Australia Civilization and Scenario pack

  • +2 Appeal to adjacent tiles
  • +1 Science, +1 Culture to adjacent tiles

Impassable (1 tile)

Spawns on Grassland tiles

Piopiotahi

Base game

  • +2 Appeal to adjacent tiles
  • +1 Culture, +1 Gold to adjacent tiles

Impassable (3 tiles)

Spawns on Plains or Grassland tiles

Sahara el Beyda

Gathering Storm

  • +2 Appeal to adjacent tiles
  • +1 Science, +1 Culture, +4 Gold to each wonder tile

Passable (4 tiles)

Spawns on Desert tiles

Torres del Paine

Base game

  • +2 Appeal to adjacent tiles
  • Doubles the base yields of adjacent tiles (not stackable)

Impassable (2 tiles)

Spawns on Plains, Grassland, or Tundra tiles

Tsingy de Bemaraha

Base game

  • +2 Appeal to adjacent tiles
  • +1 Science, +1 Culture to adjacent tiles

Impassable (1 tile)

Spawns on Plains, Grassland, or Tundra tiles

Ubsunur Hollow

Rise and Fall

  • +2 Appeal to adjacent tiles
  • +1 Production, +1 Food, +2 Faith to each wonder tile

Passable (4 tiles)

Spawns on Tundra tiles

Uluru

Australia Civilization and Scenario pack

  • +4 Appeal to adjacent tiles
  • +2 Faith, +2 Culture to adjacent tiles

Impassable (1 tile)

Spawns on Desert tiles

Vinland (Vikings, Traders, and Raiders! Scenario exclusive)

Viking Scenario pack

  • +1 Culture, +1 Gold to adjacent Ocean tiles

Impassable (3 tiles)

Spawns on Ocean tiles

Yosemite

Base game

  • +2 Appeal to adjacent tiles
  • +1 Science, +1 Gold to each wonder tile
  • +1 Food to each wonder tile (Gathering Storm exclusive)

Impassable (2 tiles)

Spawns on Plains or Tundra tiles

Zhangye Danxia

Rise and Fall

Impassable (3 tiles)

Spawns near Grassland, Plains, Tundra, Desert, or Snow tiles

Each Natural Wonder in Civilization 6 has its own set of bonuses, and even though they're mostly positive, the player must think long and hard before placing a city next to a wonder as the placement might greatly affect how that city evolves throughout the game.

Civilization 6 is available for iOS, Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.

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