A video appears online that showcases Diddy Kong Racing Adventure, a Climax-developed GameCube sequel to Diddy Kong Racing that was never picked up by Nintendo.

The Nintendo 64 was the go-to console for any gamers after a kart racing game. Not only did the device give users the beloved Mario Kart 64, but it also saw the release of the Rare-developed Diddy Kong Racing. Unfortunately for fans of the title, Diddy Kong's driving escapades remained dormant until the original game's DS re-release in 2007 - but a sequel was once in the pipeline.

Going by the name Diddy Kong Racing Adventure, the game was being developed by Climax with a view to release on the Nintendo GameCube. Initially pitched in 2004, Nintendo chose not to take up the project, resulting in its cancellation. However, that has not stopped footage from the game from surfacing online.

The footage comes courtesy of PtoPOnline, who also went into detail about exactly how the game would have worked. According PtoPOnline, the adventure mode from Diddy Kong Racing was due to make a reappearance of sorts, with the player able to travel between six different zones, each featuring three courses of their own. Those interested in seeing footage from the game, which is a tech demo showcasing how the game would have worked, can do so in the video below.

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Interestingly enough, players would be able to travel to areas in the game that were controlled by Kremlings. In these zones, the screen itself would have been black and white, with color only returning after Diddy had taken back control. It would have been a neat touch for the game, which was also planned to expand upon the number of vehicles available for players to use.

This is not the only Diddy Kong Racing sequel that was on the cards - nor the only one that was in talks for a GameCube release. The team at Rare was also interested in making a sequel for the game, dubbed Donkey Kong Racing, but this was also put on hold after the gaming break-up of Rare and Nintendo after the developer was purchased by Microsoft. Meanwhile, 2005's Banjo-Pilot was also planned to be a Diddy Kong Racing sequel, but again fell foul of Rare's move away from Nintendo properties.

Climax was no stranger to cancelled video game projects. The developer was also behind the failed Metallica-themed video game Damage Inc., which was also going to have a vehicle focus. Nonetheless, Diddy Kong Racing Adventure, much like Damage Inc., remains solely as an example of what could have been.

Source: PtoPOnline (via GameSpot)