Following a number of leaks, Activision finally revealed Call of Duty: WW2 in detail yesterday, bringing the franchise back to its roots with World War II and giving fans a taste of the campaign with a first look trailer. While previous Call of Duty games have always made the player tend to feel somewhat like a super soldier thanks to regenerating health, the team at Sledgehammer Games are doing away with that mechanic for something a little more authentic.
In recent interviews, Sledgehammer co-founder Glen Schofield mentioned that the team intends to show the vulnerability of the soldiers, rather than letting the player solve everything by themselves. To assist in that theme the studio is completely ditching health regeneration in Call of Duty: WW2, a mechanic which has been a staple of the franchise since Call of Duty 2. Instead, players will need to worry about each bullet and likely have to find med-packs or rely on medic soldiers for help.
The other Sledgehammer co-founder, Michael Condrey, went a bit further with how the team is breaking down the super soldier-like gameplay. Call of Duty: WW2 has several mechanics in place, where one’s squad plays a bigger part in the gameplay, each specialized into a particular role. For players that need help, simply getting closer to that particular member will activate their trait. In the gameplay demo, a player low on ammo can actually receive another magazine from one of their squad mates.
Part of being this squad and working together was about helping each other out in a very different way than in previous games. This is [you] relying on your squad, and so that was a mechanic where you can rely on your squad members to help you, and in that case–when you’re low on ammo–your squad can share ammo.
Condrey also hinted that there may be moments where players won’t have access to particular squad mates during the campaign, requiring that the player change their strategy. Not having constant access to health or ammo, will likely require that players take things slower, and pick their shots to conserve ammo.
Obviously, multiplayer is a major draw for the Call of Duty franchise and while the reveal yesterday was very light on details, players won’t have to wait too long to get a first look. This reveal stream focused on the campaign and Acitvision is planning a big multiplayer reveal in June during E3, likely showing off some of the new features like War mode and the teased Destiny-like social hub space called Headquarters.
Are you intrigued by this big change to the series or would you prefer to have regenerating health? Share your thoughts below in the comments.
Call of Duty: WW2 launches on November 3, 2017 for Xbox One, PlayStation 4, and PC.