Incendiary shotgun round strength is being reconsidered, says Sledgehammer Games in response to community feedback from Call of Duty: WW2's private multiplayer beta. With the first multiplayer beta for Call of Duty: WW2 ending this morning at 10:00am PT, Sledgehammer Games is already putting together a list of potential changes planned for the next beta and launch. Incendiary shotgun shells are potentially part of those changes, though Sledgehammer is unwilling to dedicate itself to nerfs just yet.

Sledgehammer also offered up some thoughts mid-beta, two days ago. Many of those comments had to do with clarifications, such as color blind mode being available at launch, and immediate changes, like adjusting the Paratroopers Scorestreak to avoid certain issues. Incendiary shells were also mentioned in this mid-beta update, though at the time Sledgehammer simply dedicated itself to the evaluation of beta data. In the two days since, that stance has changed to, "perhaps need to be nerfed."

Here is Sledgehammer's new to-do list of changes for Call of Duty: WW2's launch, drawn from feedback during the beta:

  • Adjusting Dom kills to 100pts, from 50.
  • Increasing TDM end match score to 100.
  • Hit feedback improvements, including better audio and more obvious headshot indicator
  • Reducing Molotov to x1 per Scorestreak.
  • Sprint out to ADS time refinement.
  • Incendiary Shells as default off, and perhaps need to be nerfed.
  • Paratrooper strength / cost balancing.
  • Recon Aircraft too vulnerable to rifle damage.
  • Color Blind support option.
  • Bumper Jumper and other key controller configs.

This is the full list that Sledgehammer provided, but the studio also noted that other issues were still being evaluated. The update also mentioned that the upcoming Xbox and PlayStation beta starting September 1 will uncover some new issues, so even more changes are likely.

Sledgehammer opened up an official thread on Reddit, as well as a survey, to collect information during the Call of Duty: WW2 private beta. Reddit's upvoting system was perfect for showing issues that the community felt most passionate about. Incendiary shells being too strong was a popular topic, but more importantly it was actionable. Sledgehammer is fairly easily able to evaluate and fix it if a problem is clear. Other more popular, but less actionable issues didn't get so lucky.

For example, the most requested issue that the Reddit community wanted to be addressed was the overly long loading times. Tied into that, lag concerns and Call of Duty: WW2's multiplayer networking protocol was the third most popular topic. Neither drew a direct comment from Sledgehammer, which is notable if not worrying. But players will get to see if any improvements have been made themselves in the upcoming beta and can decide from there.

Call of Duty: WW2 releases on PC, PS4, and Xbox One on November 3.