The highly anticipated sequel to Call of Duty: Warzone was officially announced during the Call of Duty Next presentation, much to many people's delight. The developer, Infinity Ward, dropped a nearly 3-minute video highlighting Warzone 2.0 alongside Modern Warfare 2. For many, Call of Duty: Warzone 2.0 is looking to be a return to past titles from the Call of Duty franchise, with less unrealistic stunts but newer features, such as underwater combat, that add variation to the guns and overall gameplay.

The trailer showcased many genuinely surprising elements for fans to be excited about in Call of Duty: Warzone 2.0, like a quick-fire secondary, ledge hanging, third-person perspectives, and deployable cameras. On top of this, the sequel will be the first game in the series to have PvPvE on such a massive scale, though of course, Call of Duty: Warzone did experiment with this a bit on its own. A major highlight of the presentation was the underwater combat, where only special ballistics and certain weapons can be used.

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Underwater Combat is Unique for Call of Duty

Warzone 2 Underwater Fights

Of course, underwater combat isn't necessarily a new facet of the franchise, seeing as Call of Duty: Black Ops 3 did it with a map that was half underwater. However, it will be an entirely different experience and truly is a game changer in the Battle Royale. On top of the fact that boats are now in Call of Duty: Warzone 2.0, players will also be able to shoot at one another while in the water, a bit similar to how Fortnite chapter two introduced underwater gameplay.

Not only can a person shoot from the water, but they are also able to dive into the depths. The deeper a player goes, the murkier the water gets, just as it would in real life. For some, using the water could become a viable evasion mechanic to avoid enemy fire. Many players in the Modern Warfare 2 open beta have also figured out that this mechanic is perfect for stealthily sneaking up on opponents, though some people have talked about how they aren't happy that there will be inevitable 'water campers' in their lobbies.

Weaponry that can be used in the water is limited, as the developer had to think about how these gadgets would work in this environment, as well as general gameplay balance with the new DMZ, Tarkov-like, game mode. For example, there are proximity mines that are able to float at water level while a player's pistol is their only primary weapon underwater, though projectiles do work. On top of the waves and even while swimming, users can use all weapons normally. Sniping from the water is proving itself to be a method that can take out enemies while these underwater players can remain somewhat covered.

Along with these water elements, it seems that Infinity Ward is returning to Call of Duty's roots while also bringing back fan favorites. Some players are expressing excitement over how the game appears to be moving away from the wild movement and arcade style of the first Warzone and returning to a more classic Battle Royale game with tactical and survival elements. Decision-making and using the terrain to one's advantage may be more critical with its release than ever as the game may have a slower pace and less spam fire. Additionally, the third-person camera angle brings about a different perspective that makes skins more valuable but could be disadvantageous in some fights.

Unfortunately, not every decision in Call of Duty: Warzone 2.0 has been received with praise, including the removal of slide canceling and loadouts that players will now have to purchase and upgrade. Overall, most people seem happy that the game seems to be a mixture of the first Warzone and Call of Duty: Black Ops 4's Blackout game mode.

Call of Duty: Warzone 2.0's open beta is playable now on PlayStation until September 26. PC and Xbox players that pre-ordered can join on September 23. The game officially launches on November 16 for PC, PS4, PS5, Xbox One, and Xbox Series X/S.

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