The success of Call of Duty: Warzone is impossible to deny, something that has been made clear by the numerous player milestones that the game has reached. The free-to-play approach proved to be an excellent decision on Activision’s part, and Raven Software has added new content to Call of Duty: Warzone regularly via a seasonal approach.

However, while Call of Duty: Warzone may be a huge success, many remain nostalgic for Blackout. A far more vibrant battle royale experience that strived to connect itself to the Black Ops universe instead of the Call of Duty brand as a whole, the mode had a lot of personality. With classic maps like Nuketown and Firing Range serving as landing spots, and Zombies roaming around Verruckt and Buried, there was plenty to love about Blackout. Character missions were another unique feature, and they could be worth bringing back in Call of Duty: Warzone 2.

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Blackout’s Character Missions Would Add Depth To Call of Duty: Warzone 2

In Blackout, Character Missions saw players completing tasks to unlock specific characters. For example, gamers would need to find Reznov’s ushanka hat near one of the fountains on the map to be able to complete his task. Once collected, they needed to get a Sniper kill from 200 meters or more and then get far into the match. If they died with the hat in their inventory and met all the other requirements, they would be able to play as Reznov.

These Character Missions were all personalized and tasked players with completing a number of different challenges in their games. While Reznov’s hat being near fountain was a callback to World at War’s Vendetta, the placement of Woods’ bandana and helicopter-stealing objective served as nods to the mission Payback from the original Black Ops. These tasks not only provided genuinely exciting rewards upon completion, but forced gamers out of their comfort zone to complete them.

Come Call of Duty: Warzone 2, it would be great to see Operators unlocked via these character quests instead of random challenges. Not only was the Blackout unlock process more fun since players had to replicate actions that iconic characters have taken, but the challenges themselves were far more thought out than getting a certain number of kills with a weapon. When someone used a skin like Shaw from the Chaos Story, other players in the lobby instantly knew that the Shaw user had completed a tough challenge to unlock them. The skins served as a badge of honor because of their difficulty, with players needing to earn the right to play as their favorite character.

While Activision would obviously not want this system to get in the way of Call of Duty: Warzone’s bundles, as microtransactions have become crucial to the franchise’s overall income, the Character Missions could be limited to default looks only. This way, players could still purchase alternate looks for their characters in the marketplace, but if they want their most iconic attire, they would need to finish their Character Mission by picking up an item and carrying out some objectives.

With Call of Duty: Warzone’s Rebirth Island being a reskinned version of the Alcatraz map from Blackout, Activision and Raven Software clearly did not forget about Blackout’s success. As such, it is not out of the realm of possibility that even more could be taken from the experimental mode. Character Missions leaned into the legacy of various Call of Duty characters by highlighting their personalities through the objectives. Further, they provided gamers with some legitimately challenging tasks to attempt when they wanted a break from trying to win another battle royale match. With the reward being far more meaningful than just another Calling Card or Emblem, Character Missions would be an excellent way to give players something else to strive for in Call of Duty: Warzone 2.

Call of Duty: Warzone 2 is currently in development for PC, PS5, and Xbox Series X.

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