Call of Duty: Infinite Warfare narrative director Taylor Kurosaki reveals that the first-person shooter could become its own sub-franchise of the Call of Duty series.
The Call of Duty franchise has travelled a long way from its original setting of World War II. Infinity Ward’s Modern Warfare sub-series brought the incredibly popular first-person shooter franchise to the modern day, while Treyarch’s Black Ops and Sledgehammer Games’ Advanced Warfare have also taken Call of Duty in branching directions. With the upcoming release of Call of Duty: Infinite Warfare, it looks as though Infinity Ward is once again pushing for a new story within the overall franchise.
At least, that’s what narrative director Taylor Kurosaki expects out of the game. Speaking in an interview with Polygon, Kurosaki discussed the potential that Call of Duty: Infinite Warfare has to become another sub-series within the larger Call of Duty space. “We want to establish our own new sub-franchise,” said Kurosaki. “Our own new branch of the Call of Duty tree.”
It seems like the Infinity Ward team is putting a lot of work into building the world of Infinite Warfare, which takes players into zero-gravity firefights, and would like to see that landscape explored beyond just a one-off title. “What we are developing here could certainly support multiple games,” Kurosaki continued. “We’re trying to develop a very rich world that we’re not even close to exhausting.”
Indeed, Kurosaki even compares this undertaking to that of Infinity Ward when the Modern Warfare series was first being created. “I’m sure that the Infinity Ward team felt the same kind of tremendous burden when they went from World War II to modern warfare,” said Kurosaki. Explaining that there are many “under-the-hood” changes taking place, Kurosaki stated that “it’s the kind of herculean task that someone wouldn’t want to do each and every time out.”
It certainly seems to be an additional pressure on the developers of Call of Duty games, perhaps due to the franchise’s strict release structure. Although the addition of Sledgehammer Games to the Call of Duty roster has loosened up the ability to be creative, and given the different studios freedom to fail, there is still a swift turnaround required that means building an entire world from the ground-up may not be maintainable – particularly when the game is adding new features such as side missions and off-rails space battles.
That said, perhaps Infinity Ward should steer clear of speaking about potential sequels until the game has actually been released. So far, Infinite Warfare has garnered a less-than-positive reception from gamers, and although the title will still most likely be a commercial hit, Activision may not want to stick with a sub-series that has riled the fans so much. Perhaps September’s Infinite Warfare multiplayer reveal with be able to bring some gamers around, and also give those interested in the game a better idea of how it’s shaping up.
Call of Duty: Infinite Warfare will be released on November 4 for PC, PS4, and Xbox One.