Use this guide for the Zombies in Spaceland mode in Call of Duty: Infinite Warfare to learn how to pack-a-punch weapons, find perks, and turn on all the power generators!
Zombies in Spaceland in Call of Duty: Infinite Warfare is Infinity Ward's first attempt at a Zombies map. It takes place in a 1980's theme park with a science-fiction theme, includes a colorful cast of four quirky characters, and is filled to the brink with zombies, secrets, and more to discover. For those looking to fully complete Zombies in Spaceland for Call of Duty: Infinite Warfare, look no further.
1. Early Rounds
At the beginning of Zombies in Spaceland, the first thing on the agenda is to amass as much in-game cash as possible for purchasing weapons and doors to other areas of the theme park. The easiest way to do this is by letting zombies tear down window barriers so they can be rebuilt. Eventually, this will stop generating cash, and so it will be time to kill zombies and move on to the next round.
When killing zombies in the first few rounds, shoot them about five to six times with the starting handgun. Then finish the creatures off with a melee attack to maximize the profits from each kill. Stay at the starting area farming zombies for at least three rounds, and then proceed to the center hub of the park. Start completing N3IL's challenges if the mood strikes, but otherwise look to the sky for the magic wheel light, and then proceed there.
If the zombies are becoming a little too much to handle, there is a great and cheap weapon that can be purchased in the starting area. It's called the Hailstorm pistol, and it fires in quick bursts that do a lot of damage to zombies in the first 10 rounds. Headshots with the Hailstorm should be immediately fatal for at least a little while.
Once outfitted with quality weapons, the next thing players will want to do is obtain perks. When playing in a team, the best perk to get as soon as possible is Tuff Enuff - Zombies in Spaceland's equivalent of Juggernog, which is located in the Star Mission area of the theme park. Of course, players will have to switch on the power before they can purchase Tuff Enuff, but we'll get to that in a minute.
When playing solo, another important perk to have is Infinite Warfare's equivalent of Quick Revive. Now called Up N Atoms, it will allow players that are downed in a solo game to come back to life, albeit without any perks that they previously purchased. The Up N Atoms machine is located in the starting area, right by the Lost and Found building.
3. Turning on the Power
As was the case with past Zombies maps, one of the primary goals in Zombies in Spaceland is turning on the power. However, unlike past Zombies maps, there are multiple switches that need flipped in order to restore power to the entire Zombies in Spaceland map. The first switch is easy enough to find; it's located in the building to the right of the Lost and Found in the starting area.
After power has been restored to the starting area, there are four additional power switches players need to find to restore power to the entire Zombies in Spaceland map. The second one can be found in the Star Mission area of the map, near the Tuff Enuff machine on the wall next to the bumper cars. In the Astrocade, the generator switch can be found right around the corner from the portal machine, near some arcade cabinets.
In Polar Peak, a power switch can be found in the upstairs area, next to the magic wheel. The final power switch is found in the Kepler System in the Moonlight Cafe. With all the power restored to the Zombies in Spaceland theme park, the next step is unlocking the Pack-A-Punch area.
4. How to Pack-A-Punch
For the uninitiated, when players pack-a-punch a weapon in Zombies, it makes it a much more powerful version of itself at the cost of $5,000. Reaching the Pack-A-Punch room in Zombies in Spaceland is a little tricky, but with the power restored to all areas of the 80s sci-fi theme park, most of the legwork is already done.
While exploring the park, players will undoubtedly see portal machines in each area, not far from the power generator switches, with a control panel right next to them. By interacting with these control panels, the portals are activated, and players have a short window where they can use the machine to return to the hub world.
This is useful for getting out of sticky situations, and it's also necessary for unlocking the Pack-A-Punch room. By going through all the portals, four lights will light up above the large portal in the Cosmic Way main hub, which will allow players to travel to a secret projection room. The pack-a-punch is located in this room, as well as some other interesting secrets for players to discover.
6. Clowns and Brutes
At this point, players should be equipped efficiently enough to reach high rounds, as long as they communicate with their teammates. However, there are a couple of surprise rounds that players should be aware of. Every once in awhile, players will encounter a "clown round," where they are pursued by relentless, exploding clowns.
For those that are familiar with Zombies, these clown rounds should be reminiscent of the dog rounds from past games. The clowns don't pose a significant threat as long as players get their backs to the wall, and killing all of them rewards players with a very useful max ammo powerup.
Besides killer clowns, players should also be weary of the alien "brute" zombie that appears every few rounds as well. Similar to past bosses in other Zombies maps, these brutes require a specific strategy to take down. Basically, players should focus all of their bullets at its alien helmet so that it eventually removes it. At that point, players have a short amount of time to shoot the brute in its exposed head before it puts the alien helmet back on.
7. Crafting Weapons
There are four special Wonder Weapons that players can build in Zombies in Spaceland. Each weapon requires three parts to build, and compiling all the parts is quite the challenge. For those that would like to craft all the different Wonder Weapons - aka the "Weapons of Rock" - please refer to our Zombies weapon crafting guide for more information.
8. Easter Egg
Like most Zombies maps, Zombies in Spaceland features an elaborate Easter Egg that players can complete for in-game rewards and an achievement. This Easter Egg requires players to interact with DJ David Hasselhoff, visit the pack-a-punch room, and fight an alien boss.
To learn how to complete the Easter Egg in Zombies in Spaceland, please refer to our Easter Egg guide.
With the preceding tips and tricks in mind, players should have no trouble conquering the Zombies in Spaceland map for Call of Duty: Infinite Warfare.
Call of Duty: Infinite Warfare is available now for PC, PS4, and Xbox One.