For the first time in several iterations the Call of Duty franchise is getting a significant overhaul. With this year’s release, Call of Duty: Ghosts, Infinity Ward is bringing the blockbuster series into the next-gen with a new engine, new story, and new gameplay mechanics.
As of late, however, we have only been hearing about the game’s single player elements, with nary a peep about the multiplayer. That will change very soon, though, as a full Call of Duty: Ghosts multiplayer reveal is right around the corner.
Executive Producer Mark Rubin has revealed that the multiplayer for Call of Duty: Ghosts will be unveiled some time in August, but he wouldn’t specifically say when. He also wouldn’t reveal where the official debut might take place — at a gaming convention, online, or during a TV spot.
Sorry I haven’t been on twitter much lately. We are in our death march push to finish game. Lots left to do. Looking forward to MP in august
– Mark Rubin (@IWMarkRubin) July 12, 2013
Our best guess, considering the date, is that Activision is planning to show off Call of Duty: Ghosts at this year’s GamesCom in Germany. With only a few more months until the PS4 and Xbox One launch, GamesCom might be the last chance developers get to show off their new products. Not that Call of Duty: Ghosts needs any more hype, but fans are likely dying to see what new changes Infinity Ward has planned for the multiplayer.
Thus far, we know that all pre-orders of Call of Duty: Ghosts will include a free map called Free Fall, which is one of the game’s new dynamic maps. As has been seen in many multiplayer titles, most notably Battlefield 3, a dynamic map features an ever-changing landscape that is influenced by both interactive and non-interactive elements.
We don’t know too much about the dynamic maps at this point — specifically, whether all Call of Duty: Ghosts multiplayer maps will be dynamic — but the multiplayer reveal in August will presumably better answer those questions.
Another thing we’re curious about in regards to the multiplayer is what Call of Duty: Ghosts‘ “thing” will be — what will be the element that makes it stand out from all the previous Call of Duty iterations. Black Ops 2, for example, introduced the 10-point system, where players could customize their loadouts in any number of ways, but were limited to only 10 selections. Might we see an evolution of that system with Call of Duty: Ghosts, or is Infinity Ward looking to create something entirely new?
How would you like to see Infinity Ward improve/change the multiplayer for Call of Duty: Ghosts? Are there any elements you would like to see return?
Call of Duty: Ghosts releases November 5, 2013 for the PC, PS3, and Xbox 360. Xbox One and PS4 release dates have not been announced.
Source: Mark Rubin – Twitter