Call of Duty: Black Ops III developers Treyarch announce a full list of changed to their multiplayer, based on feedback from the game's August beta players.

Following August's recent beta test for the eagerly awaited Call of Duty: Black Ops III, developer Treyarch has spoken out about what changes they have made to the game based on player feedback. In a blog post published yesterday, Studio Design Director David Vonderhaar thanked all the players that participated in the Black Ops III beta and outlined the improvements that players can expect to see in November upon the game's launch.

First and foremost are the changes made to the Black Hat hacking mechanic, which many players claimed was too powerful. Now the hacking seed will be based on how close the player is to their target and will require a more precise aim to hack Scorestreaks. Hackers will also be made more easily visible to other players, appearing as a red dot on the minimap while they attempt their hack.

The Rejack ability, which lets players revive themselves on the spot when killed, has been adjusted after sparking a fair bit of controversy during the beta testing. Players in the beta were taking advantage of the ability since kills didn't count for the opponent and Scorestreaks kept going. When the game releases, putting a player in Rejack will count as a kill and will also reset all Scorestreak progress to prevent continuous usage.

Flinching is another important mechanic that has seen an alteration. Now, Black Ops III will have a limit on how far a weapon moves while the player is getting hit. Previously, bullet flinch stacked, which was causing players to miss their targets more than normal. While flinching is still part of the game, these tighter constraints should prevent it from being as much of a hindrance.

Grenades have also seen some changes; player velocity will no longer negatively affect the thrown grenade's trajectory and the Concussion grenade has seen a 1-second decrease to its stun time. Due to complaints about the Concussion and Flashbang grenades being very powerful, the Tactical Mask perk will now be unlocked at an earlier level to counter their affects. Unlocking the Tactical Mask Pro perk will reduce the affect of both grenade types by 90% as well as making the player immune to Nova Gas. Perks are an important and ever-changing aspect of gameplay, providing players with advantages in the areas of their choosing.

The Kill Cam has been adjusted and will now display information about the player that killed you, including weapons, Scorestreaks, equipment, and what perks they had equipped. This came after many player requests asking for Treyarch to provide more details about how they were eliminated. Additionally, a whole array of weapon and game mode-balancing changes have been implemented. You can view the full list of changes here.

It seems that the Black Ops III beta was a useful tool for Treyarch, which is evidently making an effort to listen to its fans' inputs regarding the popular multiplayer scene. At the end of his blog post, Vonderhaar stated: "Your contributions will most definitely provide a better Day One experience for everyone." He also announced that the beta-exclusive PS4 dynamic theme will be coming early next week as a 'thank you' from the studio. This, along with the beta's initial release being solely for the PlayStation 4, are likely part of Treyarch's recent partnership with Sony.

Since the beta, expectations for Black Ops III are high, with fans excited for the third installation of the best-selling series. Adding to the excitement comes last month's reveal of the third appearance of Black Ops' popular Nuketown map that will be available on release day for players who pre-ordered the game on PS4, Xbox One and PC.

Call of Duty: Black Ops III is set to release on November 6 for PS4, Xbox One, PC, Xbox 360 and PS3.

Source: PlayStation.Blog