Despite developer Sledgehammer Games promising that Call of Duty: Advance Warfare‘s solo campaign will be longer than its predecessors (as well as featuring a star turn from Kevin Spacey), there’s no denying that most fans of the series flock to the games primarily for their multiplayer offerings. For new players not familiar with the tricks of the CoD multiplayer trade, it can be hard to get ahead.
With Call of Duty: Advanced Warfare’s multiplayer changing up so much, we’ll all be forced to learn the ropes in some respects. The latest edition of the game introduces exo suits complete with dashing, double-jumping, shielding and an invisibility cloak if you really want to embrace your inner sleuth.
But even with these sorts of new additions, the usual disadvantages usually remain. These include quick scoping (the act of quickly looking down a sniper rifle’s sights to get speedy, one-shot kills) and as a result, developer Sledgehammer Games is making moves to eradicate this.
This is part of a conscious effort to balance the gameplay of this year’s Call of Duty, says Sledgehammer head Michael Condrey. Although Advanced Warfare‘s super suits will remove some believability, the developers don’t want to completely erode any sense of realism from the game (which is set to take the topic of how private military corporations are involved wars and conflict).
“We’ve done some things to make sure snipers are not able to take advantage of their properties – for example, there are attachments based on weapon classes that are specific. The ability to quick-draw with an assault rifle is important, but you don’t want to have the ability to quick-draw with a sniper rifle because that lends itself to being a faster, quick-scope model.”
That’s not to say that the sniper class has completely been ‘nerfed’ though, just that sniper rifles are “not going to be overpowered relative to their peers.” Furthermore, “the ability to master a sniper rifle and be great at it will be equal to the ability to master any other class” and it should offer “a really rewarding experience.”
Condrey also explains that his team has “spent a lot of time focusing on game balance [in general]”, saying that the game is “equally balanced to someone who has spent time perfecting their ability to use an assault rifle, a SMG, a shotgun or whatever.” While his words will be music to the ears of the many players who have been quick-scoped out of existence, it could spell out a welcome challenge for those having to master each newly balanced class all over again.
Ultimately Condrey adds, it’s “the skill that makes us different, not the selection” so even without the previous imbalances those who are the best will still be able to prove it.
Call of Duty: Advanced Warfare releases November 4, 2014 for PC, PS3, PS4, Xbox 360, and Xbox One.
Source: 3 News