Call of Duty: Black Ops Cold War Beta has entered cross-play, bringing Early Access PC and Xbox One fans into the action that so far has been exclusive to the PS4 audience. With the additional community added in, the developers are unveiling two new modes along with new Call of Duty: Black Ops Cold War maps.

Still, new content is not the only important feature of the beta. With the patch comes a whole set of gameplay updates, including a fix for the infamous slide exploit along with several other minor problems. Call of Duty: Black Ops Cold War fans will be entering a new battlefield that has been adjusted thanks to community feedback.

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The arrives as Call of Duty: Black Ops Cold War Beta moves into its final weekend. Feedback from the first weekend led to several updates that allowed Treyarch to make much-needed changes to the game's files. Among those changes is the reduction of speed to sliding and the shortening of slide duration.

This change was implemented as a way of countering the slide exploit, as players were beginning to rely on the sliding mechanic as a means of travel. In its previous state, the slide mechanic provided faster movement than the standard run speed, which resulted in many fans simply sliding across the map.

When Call of Duty: Modern Warfare launched it had a similar reaction to sliding. If players are given the option, they tend to always choose the fastest means of travel, even if it is the result of a bug. Still, it is good that Call of Duty: Black Ops Cold War has patched the sliding mechanic before it impacts the full release of the game.

There is a lot more that was adjusted in the recent patch. Weapon balancing was a prominent aspect of the patch, as many of the guns required small tweaks for them to perform within developer expectations. Attachments, Field Upgrades and Equipment all received slight adjustments as well, as they did not perform like expected.

The end of the patch notes gives some easy workarounds for known PC issues, as the developers were not able to implement fixes into the game yet. These workarounds are slight setting adjustments that may make the game experience more fulfilling.

See the full patch notes below:

GAMEPLAY UPDATES

In response to player feedback and game data from last weekend’s PS4 Beta, we’ve made a new round of gameplay updates and tuning changes to movement, weapons, attachments, and more. For our PC players joining us this weekend, there’s also a list of known issues and workarounds to be aware of.

Movement

  • Reduced the speed of the initial slide impulse and slightly shortened slide duration.
  • During the PS4 Beta, we found players over-relying on sliding to traverse ground quickly or engage in close quarters, making it difficult to target players in the open. Our goal is for sliding to function as a smooth transition to cover, escape, or transition to a crouching stance. This weekend’s changes result in a snappier slide that better fit our goals for the mechanic.
  • Significantly reduced slide speed with the Duster Stock attachment equipped.
  • In Weekend 1, the Duster Stock attachment accounted for massive slide speed increases that didn’t fit into our more grounded combat loop. With this new change, Duster Stock now offers a modest improvement in slide speed that is more balanced with other attachment offerings.

Weapons

Milano 821

  • Reduced damage falloff range.
  • This update causes the 4-hit kill range to turn to 5 hits at 12.8 meters, down from 19.2 meters during the PS4 Beta.

AK-47

  • Slightly reduced recoil.
  • We’d like to see the AK-47 remain a top contender for assault rifle picks, and it was barely edged out by the XM4 and Krig 6 in the PS4 Beta. By reducing its recoil, we’re giving AK-47 users a better opportunity to compete.

M16

  • Increased time between bursts from .216s to .233s.
  • This weapon’s high lethality and well-rounded attributes allowed it to over-perform even outside of its intended role during the PS4 Beta. This change keeps the M16’s power and accuracy while requiring more precision.

Type 63

  • Reduced recoil.
  • Our new recoil system tuning made this weapon a bit too difficult to hit multiple shots on target. We’ve toned down the recoil to make it more effective as the precision weapon it was meant to be.

RPD

  • Slightly reduced hipfire spread.
  • While the RPD can be effective at long range, we’ve improved its close-range reliability compared to the PS4 Beta.

Gallo SA12

  • Adjusted medium-range damage to require three hits to kill instead of two at mid-range.
  • This was an extremely effective secondary throughout the PS4 Beta. With this tuning update, it will still take two hits to eliminate an enemy within a short range, just not quite as far out.

Attachments

Agency Suppressor

  • Reduced some recoil bonuses.
  • This attachment came with too many strengths without enough tradeoffs during the PS4 Beta, particularly with how much it reduced recoil. This update reduces some of those bonuses while still making them notably beneficial.

Field Upgrades

Field Mic

  • Reduced the range at the Field Mic can detect players who are crouching, ADS walking, or moving but not sprinting.
  • During the PS4 Beta, this Field Upgrade did not incentivize counter-play as much as we were planning for. The Field Mic will now be less effective at detecting footstep noise from players who move more slowly.

Equipment

Frag Grenade

  • Reduced the damage on the outer half of the Frag Grenade’s splash damage radius.
  • While we expect Frag Grenade usage to drop significantly in the Crossplay Open Beta as more Wildcard and lethal options open up, we also agree with the feedback that frags resulted in kills a little too often.

Known PC Issues and Workarounds

  • Mouse Wheel Input Delay defaults at 0, which is lower than intended.
  • Workaround: The player can adjust the value for the mouse wheel delay input in Settings. Recommended default value is 80.
  • When many audio devices are available, it is not possible to view or select the last one from the drop-down list.
  • Workaround: These audio devices can be selected using the keyboard.
  • Some players on AMD GPUs may experience frequent packet burst spikes during gameplay.
  • Workaround: Lowering the Graphics Settings can alleviate the severity of this issue.

Call of Duty: Black Ops Cold War is set to release on November 13th for PC, PS4, PS5, Xbox One, and Xbox Series X.

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Source: Treyarch