Call of Duty Black Ops 2 Weapons list

Activision is exactly one week away from unleashing the worldwide reveal of the next Call of Duty game and with any official video game announcement, come leaks, rumors and speculation. This time however, they're attempting to control it a little better, slowly revealing daily hints on the official CoD website.

Last year's announcement was "leaked" (not really) early where multiplayer, character, mission and weapon info along with images spilled out for Call of Duty: Modern Warfare 3 just before Activision launched their "official" marketing campaign with TV spots around the world. Today, we have have come across a similar situation with a pile of details regarding multiplayer modes, perks and weapons may have released early, along with a release date.

Back in March, an online retailer threw up Call of Duty: Black Ops 2 on their site with an unbelievable November 12th release date and I said at the time, "Let’s just say Black Ops 2 is coming out November 13 and call it a day." The more and more we hear about the game, including from today's rumors spotted on the German PSPKing forums and the game being codenamed "Eclipse" (there's a full solar eclipse on November 13), it seems all but confirmed that that the next Call of Duty will arrive that day.

On the forum posting, there are three new game modes detailed, 12 perks, and a listing of weapons and weapon attachments. We've taken and reformatted all of it into readable lists:

Game Modes

  • Escort - A game mode in which you escort a player across three flags to achieve victory. The enemy team killing the player will result in a win for their side.
  • Split Spawn - A game mode in which you spawn from a hellicopter, and climb down to get to the ground. The player starts with 3 lives. One player can control the chopper to let you climb down in different areas, as well as shoot from the chopper. If the chopper is destroyed, players can no longer spawn. Players compete for a central flag that takes 2x as long to capture than a regular domination flag. Either the death of all opposing players or the capturing of the flag will grant you a win. This game has 2 rounds.
  • Equalizer - A game mode in which players are switched to the enemy team upon death. Players will compete for a flag, which when owned, open up a power plant to allow the player to customize their class in game, get new weapons, and put on a juggernaut suit for their team only.When there are 2 players left on a team, they are granted with the power plant automatically, and pointstreaks up to a 5 point requirement can also be obtained. If either of the two players die, they will remain on their own team. The team with the most converts (kills) at the end will win. If tied, whoever is currently owning the power plant will win.

Perks

  1. Spy — Appear as a friend on the map. (Disadvantage is, you’re always spotted even without a UAV, and when shooting, you turn red on the map)
    • Pro — Detect enemy spies. They will still always be spotted on the radar.
    • Elite — If Pilot is active, your airship will be marked as an ally.
  2. Escape Artist — When going prone, you feign death (You cannot shoot during)
    • Pro — When approaching death, the enemies crosshairs will turn to white, and your name will dissapear.
    • Elite — if Diver is active — You realistically fall into your feign death instead of diving.
  3. Audiophile — Players with silenced weapons will show on your radar if they are shooting at you or close around you.
    • Pro — Footsteps are louder
    • Elite — If bladesman is active — kniving will show up on the radar
  4. Defuser — Throw all equipment but cookable grenades up to 2x farther — a hollow circle will show up around your crosshairs, and the circle will fill in 3 seconds. When the circle is full, it will throw 2x farther, when it is empty, it will throw 1x as far.
    • Pro — Be able to take semtex off of players and throw them elsewhere, and be able to pick up any enemy equipment and use it as your own.
    • Elite — if quickdraw is active — the circle will fill in 1.5 seconds.
  5. Juggernaut — Regenerate health faster while moving
    • Pro — Regenerate health faster while crouched
    • Elite — If scavenger is active — you are able to drop ammo packs for your team.
  6. Diver — You can dive into cover (A.K.A. Dolphin Dive) — and while diving you can still shoot, however when you land it takes awhile to regain focus.
    • Pro — You crawl 2x faster
    • Elite — With Extreme conditioning active — You can sprint while crawling to crawl faster (3x) instead of getting up.
  7. Pilot — Your flying killstreak’s kills will count towards your next killstreak.
    • Pro — Your controllable flying killstreaks will last until they are shot down.
    • Elite — With blind eye active — Your uncontrollable flying killstreaks will not show on the map.
  8. Technician — Any land killstreak’s kills will count towards your next killstreak.
    • Pro — Your Advnaced UAVS will disable the enemies UAV
    • Elite — If defuser is active, your sentries cannot be taken down instantly.
  9. Bladesman — You have 2 knives in each hand instead of just one in one hand. (This essentially makes knives kill twice as fast.)
    • Pro — You have a chance of dodging the incoming players knife.
    • Elite — If assasin is active — kniving will be completely silent and not show on the killfeed, unless countered by audiophile elite.
  10. Consciousness — While standing, you are just as accurate as when you are prone.
    • Pro — Your bullets cause more flinching.
    • Elite — If marksman is active — shooting your enemy will mark him on the mini map.
  11. Focus — Be able to shoot while sprinting, even at the deduction of accuracy.
    • Pro — Be able to shoot while jumping, even at the deduction of accuracy.
    • Elite — If stalker is active — when jumping, equipment does less damage to you.
  12. Deep Impact — Your bullets shoot through hard surfaces.
    • Pro — Your bullets gain 50% damage with each person they go through.
    • Elite — if steady aim is active — when hip-firing, your bullets have 10% more damage with each person they go through.

Melee

  1. Default Knife - Takes 2 swipes to kill, you need to put it away, and take it back out like usual.
  2. Tactical Knife - Takes 4 swipes to kill, as long as you are pushing the melee button however, it will keep knifing
  3. Tactical Hammer - Takes longer to get out, takes 4 swipes to kill, you need to put it away and take it back out like usual, but against riot shields and machines it takes only 1 swipe to destroy.
  4. Throwing Knives - Start with 4, fast to get out, fairly accurate, but takes 2 to kill and is ranged
  5. Tomahawks - Start with 2, slow to get out, fairly innacurate, and takes 1 to kill and is ranged
  6. Ballistic Knife [Disallows use of equipment] - A tactical knife in one hand, while a ballistic knife is in the other. You start with 2 ballistic knives, and they kill in 1 shot. These knives take a moderate time to get out. (With Bladesman on, you start with 3 ballistic knives and one ballistic knife in each hand.)

Guns

  • Assault Rifles:
    • AK74
    • Ruger Mini-14
    • Type 65
    • Valmet M76
    • M70
    • R1 Rifle
    • Commando
    • AR-18
    • Valmet M60
    • AKM-63
    • AMD-65
  • Submachine Guns:
    • Mp5SD
    • PA3(DM)
    • SW M76
    • Type 64
    • UZI
    • Mini-Uzi
    • AKS-74U
    • Mac 10
    • MPL
    • Ares FMG
  • Shotguns:
    • Model 590
    • Model 1300
    • Model 1100
    • Spas-12
    • CAWS
    • Stakeout
    • Saiga-12
    • Striker
    • Featherlight
  • Sniper Rifles:
    • Psg-1
    • PSL
    • SVD
    • Model 700
    • M76
  • Light Machine Guns:
    • Type 67
    • Enfield L7
    • M240
    • AS70
  • Pistols:
    • M973
    • Steyr GB
    • Skorpion
    • MEU
    • Python
  • Explosives:
    • SA-7 Grail / 9k32 Strela-2
    • Stinger
    • FIM-43 Redeye
    • Arwen 37
    • M26 Grenades
    • HG 84 Grenade
    • M67 Grenade
    • Sticky Grenade

Attachments

  • Attached Weapon Rack (Weapons attached to primary for quick weapon switching - Only works when paired with pistols)
  • Attached Pistol (For snipers only)
  • Attached Shotgun (For Assault Rifles only)
  • Attached Bayonette (For Assault Rifles and Snipers only)
  • Laser
  • Red dot sight
  • Reflex scope
  • Thermal Scope
  • Acog Scope
  • Extended Mags
  • Dual Mags
  • Rapid Fire
  • Grenade Launcher (Grenades drop significantly more)
  • Grip
  • Perfected Ironsights (Ironsights that make it easier to see your bearings)

The source information was chock full of spelling errors so that's our only question on the authenticity of the information - it's all plausible otherwise, and rather lacking newness outside of the potential new game modes.

There are no mention of killstreaks and no hint of future-based weapons/equipment like the confirmed Quadrotor drone revealed on the official Call of Duty website earlier today.

-

Follow Rob on Twitter @rob_keyes.

Source: PSPKing.deMP1st