Right on time for a very long 4th of July weekend (here in the States), Activision and Treyarch have released the latest map pack for Black Ops 2, titled Vengeance. As with all previous Black Ops 2 map packs, the DLC collection features four new multiplayer arenas and one new Zombies map.

To help give Call of Duty fans a sense of each of the new multiplayer maps before they fork over $15 — provided they haven’t already purchased the Season Pass — we have put together another set of walkthrough videos. If you’re interested in any of the previously released map packs — either Uprising or Revolution — make sure to check out our other video walkthrough and impressions posts.

So, without further ado, here’s Detour:

Detour is your straight-line, multi-tiered map type, with a somewhat symmetrical design. Set upon a war torn bridge, the map has three main thoroughfares: a center, above ground area and two symmetrical tunnels.

There are opportunities for players to quickly get from one corridor to the other, but doing so leaves them out in the open. The map itself isn’t all that originally, and actually feels like a hodgepodge of several other Call of Duty maps, but it’s the only map of the bunch that lends itself well to snipers.

Cove is the Vengeance‘s close-quarters island map. Players will be able to get from one side of the island to the other in a matter of seconds, but they will be doing so at their own risk.

There isn’t much to Cove aside from the burning fuselage, but I can see this becoming a new favorite among players looking for fast-paced, Nuketown-esque maps. Needless to say, players that aren’t cautious are going to die often on Cove.

Rush is Call of Duty‘s version of a paintball arena, both inside and outside environments. There’s a speedball arena for some close-quarters combat and a wider area for players to put some distance between them and their opponent.

The map is one of those ideas that just makes sense in the context of Call of Duty, and one that you’re surprised they haven’t done before. It might be the most balanced of the pack, with areas suited to all different types of play styles.

And finally there is Uplink, a map most Black Ops fans will recognize as a re-skinned version of the map Summit. But, instead of a snowy cliffside facility, Uplink is set in a jungle mountain top area with some ruins off in the distance. It’s a slight change, but the map is still very recognizable.

It appears we’ve reached the point in the Call of Duty DLC phase where at least one of the four maps is a re-skinned version of a fan-favorite map. That means one less new area for players to explore, even if the facades are brand new.

Overall, the Vengeance DLC map pack is somewhat of a step down from the previous two packs. The selection isn’t nearly as creative as fans might hope, save for Rush, and is pretty disappointing overall.

That being said, Vengeance still introduces four new multiplayer maps, which at the end of the day is what fans want. With likely one more pack left, we hope that Treyarch pulls out all the stops for their grand finale.

Have you had a chance to check out the new multiplayer maps in Black Ops 2? Which one is your favorite?

Call of Duty: Black Ops 2 — Vengeance is available now for the Xbox 360.