Though a compelling single player element and engaging cooperative modes like Zombies have always been subheadings on the calling card of Call of Duty, the franchise’s real bread and butter is its multiplayer. Beyond keeping players engaged for dozens of hours upon end, the multiplayer helps prolong the length of the title long after the 5-8 hour campaign has been completed.
However, with this year’s new Call of Duty, Black Ops 2, hitting store shelves in just a few short weeks, a pretty substantial change is looming in the horizon. No, we’re not talking about the new features — like futuristic weaponry — that Treyarch is cooking up for gamers, but a new back-end change that should further improve the quality of that fan-favorite experience.
As confirmed by Treyarch’s David Vonderhaar over Twitter, Black Ops 2 multiplayer gamers will be matched with one another based on ping and latency. In the past, Call of Duty has used a player’s region to determine what type of opponents they should be teamed up with and against, but for Black Ops 2 that will no longer be the case.
Instead, this highly anticipated shooter (and direct sequel to the first Black Ops) will make sure that players with a strong connection aren’t forced to do battle against gamers whose connection can barely play the Black Ops 2 trailer. Moreover, this should presumably alleviate inherent lag-based problems gamers have had with Call of Duty since Modern Warfare — problems that on the PC-side can be correct with dedicated servers.
@deveneyinteract @sans__ Yes. It is in and being tested. Not region based anymore. Latency/ping based exclusively.
– David Vonderhaar (@DavidVonderhaar) October 25, 2012
While Vonderhaar would not outright explain how this new ping and latency-based player matching would work, we hope that it can provide the most lag-free experience to those gamers who pay hand over fist for a solid (exceptional) connection. That said, the fact that Treyarch needs to announce such a feature suggests they might have been going about it the wrong way in the past, which is disheartening. Or perhaps they are simply trying something new that could go over really well with fans, or blow up in their face.
How do you feel about Black Ops 2 opting for a ping and latency based player matching feature? Do you prefer to be matched up with players from your region?
Call of Duty: Black Ops 2 releases November 13, 2012 for the PC, PS3, and Xbox 360, and November 18th for the Wii U.
Source: David Vonderhaar – Twitter