BioWare is a developer that gamers should have little problem recognizing. The company has given us a number of games the past few years in the Mass Effect and Dragon Age franchises. Before that, Star Wars: Knights of the Old Republic, Jade Empire, and the Neverwinter Nights series, among others, were incredible contributions to RPG gaming and the science fiction and fantasy genres, as well.
In an interview with Gamasutra, BioWare Vice President Greg Zeschuk and CEO Ray Muzyka talked about the BioWare criteria of including humility and emotions in video games, in addition to the importance of those elements.
The entire interview is very enlightening, and it is fascinating to see what drives a company like BioWare to create great games time and time again. One aspect that might capture everyone’s attention is the potential for BioWare to create a non sci-fi or fantasy based game. Greg Zeschuk talks about considering a more real world setting.
“Yeah. That’s something we’ve absolutely debated over time. As we look forward, that’s something we consider more and more. It’s interesting, I think. Initially, I remember, the debates were kind of entertaining. I think our context initially was from a very traditional RPG perspective.”
“You can imagine the cop drama set in the Mass Effect sort of framework. You can imagine a spy adventure in that context. I think actually that what’s happened is our ability to conceive and understand different game contexts has evolved. Then that starts opening up new platforms into things that are maybe less traditional than we have historically [done].”
“We’re not confirming anything today, but it’s something we discuss a lot, because one of the things we want to do is really try and broaden our appeal, broaden our reach, sell more units, get more fans.”
The prospect of a real world, or a semi-real world, game by BioWare is tantalizing. The most recent action-RPG in that sort of setting was SEGA’s Alpha Protocol, which ended up being panned by critics and gamers alike.
If BioWare opts to make a contemporary RPG, it’s easy to bet that staples of the studio — the conversation wheel, a good/evil slide, decisions that have major impact on the story — will be present in the final product. It would be very interesting to see the studio handle such a game, but one thing is for sure: the possibilities could be incredible.
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