There’s no doubt that Irrational Games’ BioShock series is incredibly beloved by many for its many triumphs and contributions to the first-person shooter genre. BioShock: Infinite, the company’s next console offering, is highly-anticipated by the gaming public, but Ken Levine has also been a supporter of the new PlayStation handheld, the Vita, and the BioShock game that would be appear on it.
Levine’s latest talk about BioShock on the Vita isn’t so different from his previous talk, except that he went into a bit more detail about what the game is, or isn’t, going to be. The details come from a sit down Levine had with Joystiq where he gave an update regarding where the BioShock Vita project was at. While it’s exciting to see a BioShock game on a portable platform be given as much attention as its console brethren, the folks at Irrational Games are still hard at work and focusing on BioShock: Infinite.
At first mention, the Vita game sounds like it will not be a port of any existing BioShock game, and Levine mentions that it might even be its own product. Some of his words might do better to explain this.
“I think for us, the idea we have is a really good expression on a platform like [Vita]. It’s a different goal. And it has to sort of have its own voice in the franchise. If it just feels like a quieter voice in the franchise, I don’t think that works. For us.
“I think there’s room for every kind of game and every kind of approach. But just for what we do. That’s not to say I won’t play a lot of those games. I’d love to have that kind of game on a handheld. I’d rather do something that’s an experiment and that’s a little different. And is unique for the franchise.”
Currently, the BioShock Vita game is in the “paper design” stage, as Levine put it – meaning, ideas are being thrown around about what the game is and might not be. Levine also entertained the idea of having the project be developed externally, rather than at home at Irrational Games. The decision is not keeping easily, though, as Levine wants to ensure the game will be as good as it can be.
“To keep quality level … I wish I could say it was easy … it just tend to be more time consuming. It’s just hard to find the right partners or the right people to hire.”
While that is all well and good, fans are still anxiously awaiting the release of BioShock: Infinite, which boasted the best E3 2011 trailer. You can also witness how passionate Ken Levine is toward creating a unique experience by incorporating the character of Elizabeth in the game.
BioShock: Infinite releases 2012 for Xbox 360, PlayStation 3, and PC.
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