BioShock made a big splash when it came onto the scene in 2007; it’s hard to find anyone to deny that. Now with a new game set to take the stage, developer Irrational Games is looking to make sure that BioShock: Infinite turns as many heads as the original.
Thankfully, Ken Levine is guaranteeing that fans of the series won’t be disappointed, and dishing out back-story to prove it. The lead designer for the upcoming BioShock: Infinite has come out with a few video featurettes detailing some of the more intricate aspects of the floating world of Colombia, including the factions that are at war with each other and the more impressive (and frightening) Skyline system.
As mentioned in our E3 preview of the game, BioShock: Infinite is stuck in a war between two factions: the Founders and the Vox Populi. With Columbia being seen as a testament to America’s power and success, not everyone was happy with how it was being run. So when our main character DeWitt shows up, he will be caught in the struggle between factions. Take a look at the video below to get a better idea as to what’s in store:
While the Vox Populi and the Founders may only come after DeWitt if he antagonizes them, he will need to get away in a hurry if things get out of hand. That’s where the Skyline and Sky-hook system come in. Originally meant to transport goods from one side of the city to the other, as time grew on (and fighting worsened), Skylines became on of the only ways to travel. Potentially one of the biggest advancements in BioShock: Infinite, take a look at what Levine has to say, and how the idea came to be:
With both warring factions and new ways to travel, Irrational Games have gone all out to give something new to the series. What will be interesting is if you can interact and almost “join up” with either side as you play through, using either the Founders or Vox Populi to help you get through the city as you try and hide from say, antagonist Songbird. It may be that ultimately both factions will be against you because of your abilities, yet it would be an interesting idea.
The part that is the most nerve-racking however, is the Sky-hook. The idea of “running-and-gunning,” while seemingly fun and innovative, could end up being more than Irrational Games can deliver, and may actually hurt the experience if it’s not done perfectly. Plus, the action of timing jumps just right to get to another rail may cause some gamers some serious headaches. Sound off on what you think and let Game Rant know how you feel.
BioShock: Infinite is set to release sometime in 2012 for Xbox 360, PS3, and PC.