BioMutant's build-up to launch has been a long, winding path. That path has been fraught with mystery and anticipation, an exciting combination for any game. After years of waiting, though, BioMutant is here and ready to be explored. Unfortunately, despite all of the potential the world offers, BioMutant struggles to find its footing atop a mountain of seemingly solid gameplay concepts.

Leading up to launch, BioMutant was pitched as a cross between Breath of the Wild and Shadow of Mordortwo of the defining open-world games from the last decade. It's easy to see these inspirations while exploring BioMutant's sizeable map, but it comes across as a diet version of what its contemporaries offer. The world is not as rich, the enemies are not as deep, and the exploration is not open as Breath of the Wild or Shadow of Mordor.

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It's not for a lack of trying, though. In fact, the similarities with both games make up the core of everything that players will be doing in their journey through BioMutantThere are four "Poofs" scattered around the world for players to defeat, and in doing so, save the World Tree – something of a trope, but it still looks visually interesting in BioMutant's landscape. This usually involves completing a set of fetch quests for a character, unlocking a specialized mount, then taking on the Poof in a boss battle.

Fighting with Jumbo Poof

Boss battles with Poofs aren't all that exciting, though the standout is the underwater fight against the Murk Poof. The formula is clearly inspired by Breath of the Wild's Divine Beasts, but BioMutant shirks the puzzle box elements that made BoTW's Divine Beasts interesting, instead dropping the player into a fight with a would-be Gannon. Visually, the Poofs aren't that striking except for their size, and the characters working to take them down alongside the player never feel fleshed-out.

The Tribe War – another one of BioMutant's main objectives – suffers from similar issues. Early on in the game, players will pick which faction they want to assist, the first two options being a black-and-white morality decision. It's possible to change tribes later down the line, but BioMutant doesn't really explain the process behind doing so. Plus, players are able to cut the Tribe War incredibly short during the course of the playthrough, advancing the story but skipping a chunk of the game.

As part of the Tribe War, players are tasked with taking over outposts to increase their territory, but taking over outposts is a tedious process. Some require the player to fight through a few waves of enemies, others have them complete a quick objective – collecting an item or flipping a switch, usually – and a few can be resolved with a simple persuasion check. Then, players take down a faction's fort, which couples a few of those objectives together. Beating a faction will unlock its weapon for players to use, which can shake up combat.

BioMutant riding at night

Those shakeups are a godsend, too, because combat is central to everything BioMutant has on offer. Visually, the mechanics are interesting, boasting an action movie flair that few games can replicate coupled with comic book-style "thwacks" when hard hits land. There are a few different weapon types, though many of them share the same combo inputs. There's a radial menu that allows players to equip different weapons on the fly, so having similar combo inputs does help keep combat from feeling bogged down.

Throughout the entire experience, players never feel all that powerful, despite how they dance around on-screen shooting guns and throwing swords. In fact, it's quite the opposite. Even the minor enemies found in BioMutant can take a beating, so players will often spend a considerable bit of effort clearing them out of an area. It's all still workable, but BioMutant's combat system would've greatly benefitted from a larger number of weaker enemies.

There's a nifty crafting system for players to create their own weapons, allowing them to mix and match weapon components to their heart's content. Weapons are level-gated, so it can take some time before players really have freedom over their creations, but it's easy to create some cool-looking combos. The distribution of crafting resources is somewhat imbalanced, which can make it frustrating to throw together a good weapon when a player is missing a key resource, but that's a relatively minor issue.

Perhaps its biggest selling point, BioMutant's world really does pop visually, and it's wide open for exploration – with a few asterisks. Essentially, a corporation's disregard for the environment has led to the dilapidated, mutant-ruled world that players now roam. Crumbling buildings and broken down infrastructure dot swathes of the landscape, with other segments marred by toxic fumes and sludge.

BioMutant World Tree root

It's here that BioMutant encounters one of its gravest issues. It presents players with vehicles to explore the overworld, like a mech and a sort of jet ski, but the areas they can be summoned at are extremely limited. BioMutant hands players interesting toys, but rarely lets the player take them out of the box. This is particularly rough for the jet ski mount, as BioMutant's swimming mechanics are painfully restrictive, only allowing players to go a few seconds before drowning – and slowly at that.

Concerningly, the game does struggle with performance issues, even running on the PS5. While many of the worst issues we experienced appear to have been fixed with the most recent patch – specifically a bug that would turn half the screen black – there are still problems with crashing and frame rate dips. Those dips don't occur with alarming frequency, but they were still common enough to be an issue.

BioMutant is teeming with potential, but a lot of that potential has been squandered. It's not a bad game, but it isn't going to be the standout project THQ Nordic fans were hoping for. Still, even with all of its issues, players may find themself booting up New Game Plus mode once their journey has been finished, despite breathing a sigh of relief when they finally see the credits roll.

BioMutant releases May 25 for PC, PS4, and Xbox One.

Game Rant reviewed BioMutant on the new Neuron Desktop from Origin PC. It's a top of line PC that can be customized to meet a variety of needs. Read full details about the Neuron here.

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