Given recent announcements the past few days, it seems more and more likely that cloud gaming will play an integral role as a viable platform for people to play their favorite games on. For Bethesda, the company has made its own digital footprint on the ecosystem by revealing its own set of cloud streaming tools during its annual E3 press conference, which will release in beta later this year.

Orion, the cloud software tool kit coming from Bethesda, is designed to help improve the quality of cloud gaming in numerous ways. Without getting into all the technicalities of the service, Orion is designed for processing tasks into whatever streaming service it's working with, meaning those worried about streaming games through low-speed internet or being too far away from a prominent signal won't have to worry about those limitations.

Orion is said to come with many different features in order to work as effectively as possible across a variety of titles. It's said that depending on which features are activated through the Orion platform, it can cut down the bandwidth requirements for cloud gaming by 40%. This means if the service performs as intended, the ability for high-quality gaming experiences across a variety of devices is possible. Bethesda has come out and said Orion is intended to be used to "complement" other platforms, rather than compete against them.

Given the past few days, there's tons of competition to mention also. Hours before Orion's official reveal, Xbox provided more details on its Project xCloud platform, which launches in October. Just days earlier, Google revealed its plans for Stadia, which will launch in November this year for those who pre-order the Founder's Edition, ahead of a full release in 2020. Both Xbox and Google have received immense support from developers, as all digital Xbox One games will be playable via xCloud, and AAA developers such as Ubisoft and Bethesda have partnered with Google to bring their games to Stadia when the streaming service goes live.

It's worth noting Bethesda has mentioned developers who wish to use Orion as a platform to stream their games will need to make sure they're compatible with the service. Thankfully, shortly after the reveal of Orion, an on-stage demonstration of 2016 Doom being played via mobile looked promising enough to hopefully convince anyone making games to at least consider the option. Given the technical requirements of a fast-paced first-person shooter such as Doom, the bar has already been set high for what Orion is capable of.