Visceral Tweaks ‘Battlefield: Hardline’ Gameplay Based on Beta Feedback

By | 2 years ago 

The Battlefield series was one of the most loved franchises in the world of first person shooters. Unfortunately, the series has lost some of its luster recently. After the disappointing release of Battlefield 4, which suffered a launch so clunky that even EA’s CEO Andrew Wilson called it “unacceptable” in June, the series has tried to regain some of that respect through fan communication.

For the most recent Battlefield title, Battlefield Hardline, developer Visceral Games opened a closed beta for PC and PS4, allowing gamers to play one map and two game modes. Although this beta has not been able to answer some fan criticism, such as the similarities between the new cops-and-robbers shooter and Battlefield 4 and growing fears that Battlefield Hardline represents the annualization of the franchise, instead it has been able to give fans a chance to give feedback on the workings of the game.

Now, Visceral has released a list of the ‘Community’s Most Wanted’ changes, based on what players of the beta have fed back to the developer. Thad Sasser, lead multiplayer designer on Battlefield Hardline, announced that the post was made to “outline some of the fixes and improvements we are making to Battlefield Hardline based on feedback we received during the beta.” So what, exactly, have the fans requested?

Battlefield Hardline Multiplayer Footage

The blog post details ten changes that Visceral has made, detailing “just a few things” that the developer had learned from the beta. Amongst them, players had requested an increase in movement speed — for which the developer has increased movement speed by 10% and given a 10% increase for running with a pistol.

Visceral is also working on the vehicle dynamics, first by adding additional special drivable vehicles —such as the fuel truck — into all maps, and adding the ability to nudge vehicles to get by if they are blocking pathways or are stuck. The developer makes “no promises” about this ability, but has stated that the prototype is promising.

Meanwhile, the post also details a number of bug fixes and graphical tweaks. Players had clearly had issues with the way suppression affected the camera through some kind of “bounce” on the reticle, and camera shake during an event in High Tension was described as “too over the top” and has been toned down. The developer has also fixed a bug that pulls players into the wall whilst on stairs. A list of these ten changes can be found here.

We had the chance to play Battlefield Hardline (read our preview) and, although the gameplay was smooth and a lot of fun, it still felt a little too much like a Battlefield 4 conversion to justify a full retail price tag. Fans that missed this beta will have another chance to have a look at the title pre-release, due to the opening of a second Battlefield Hardline beta, launching on all platforms this Fall.

Battlefield Hardline will release on October 21 for PC, PS3, PS4, Xbox 360 and Xbox One.

Source: Battlefield Blog