With Battlefield V now in full release, players are voicing concerns about the speed at which kills and deaths are occurring, and it appears that DICE is listening. Taking to Twitter, Battlefield V Core Gameplay Designer Florian Le Bihan has offered some insight into how the company plans to address these concerns, confirming that Time to Kill (TTK) and Time to Death (TTD) changes are coming to the new first-person shooter.

To clarify, TTK indicates how long it takes to kill an opponent (from the perspective of the attacker), and TTD is how long it takes to be killed (from the perspective of the victim). These values are critical components of any first-person shooter, determining the speed of the game's action and providing a framework for how quickly players will need to respond to an oncoming attack.

As such, striking a balance that allows players to feel that they have adequate time to react without making gunplay sluggish is key. The problem is that this line is highly variable per player. While an experienced shooter may prefer a more skill-testing and swift TTK, new players may find this simply too punishing.

It is clear that DICE is aware of this delicate balancing act, and they have already adjusted the game's TTK and TTD following the open beta in September. However, there is a vocal segment of the community that is concerned about the gameplay implications of further adjusting kill times.

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Reddit, Twitter, and YouTube are rife with players indicating that, while punishing, Battlefield V's current TTK is just where it should be. Le Bihan also seems to agree, Tweeting that he is happy with TTK as is but emphasizing that this sentiment is only his personal opinion.

On the other side, TTD appears to be where the majority of community concern lies. While it seems that Time to Kill and Time to Death should be perfectly aligned, netcode and latency issues can create experiences where players feel as though they have been instantly killed while that has not occurred from the perspective of the attacker. Clearly, this is an issue, and one that many are asking be addressed in Battlefield V.

Specifics on these changes are forthcoming in "the near future," and perhaps they will primarily focus on a TTD fix with only minor adjustments to TTK. If something more significant is planned, a game mode that keeps swift kill times intact may be a way to satisfy those speaking out against these changes. Whatever DICE has planned, it is clear that they have their work cut out for them as they try to sculpt Battlefield V into something that can be enjoyed by new and old players alike.

Battlefield V is out now for PC, PS4, and Xbox One.