Over the past few months, Battlefield 4 has been one of the most talked-about titles. In its case though, much of this talk has leaned towards the negative side of the spectrum. From connectivity issues to DDoS attacks, the launch and time that followed haven’t been the most kind to DICE’s powerhouse. With the game’s next expansion on the horizon, DICE is no doubt hoping to draw gamers back to the online battlefield.
The upcoming expansion to Battlefield 4 goes by the name of ‘Naval Strike‘ and is set to introduce new maps, weapons, gadgets, vehicles and challenges. Arguably the most exciting addition though, is the introduction of a new multiplayer mode that should bring back fond memories for those who played Battlefield 2142‘s Titan mode: Carrier Assault.
In the most recent entry to the Battlefield Blog, DICE’s lead gameplay designer Gustav Halling goes in-depth with this re-imagined gameplay mode, giving insight into its intricacies. For those who are unfamiliar with the Titan game-type that this is being based off, both teams begin the match with a Titan (in this case, an aircraft carrier) and are tasked with waging war on the opposing team and their Titan in order to eventually infiltrate it and take it out from the inside to secure victory.
Shedding its previously-sci-fi coating, Carrier Assault will see the epic struggle take to the South Chinese Seas. As such, gamers can expect vehicular warfare to be an important part of the conflict with land, air and sea vehicles all playing equally-important roles for both the offense and defense. What really sets this mode apart, Halling explains, is the way that it evolves as the match progresses. While the beginning of the match may focus on the use of vehicles to breach the opponent’s carrier, it then quickly transitions into a close-quarters infantry battle with strike teams making their way into the belly of the beast.
This highlight’s the game-type’s two distinct stages. The first stage is the carrier assault. Scattered across the map are missile launchers that act as command points. Once held, they will automatically fire barrage after barrage of missiles at the opponent’s carrier. Once its hull has taken enough damage, players then move into the second stage which involves the aforementioned infantry strike teams who can ride over in boats or parachute in from above.
To win, players must either destroy the two M-COM stations located at the heart of the carrier or continue to reduce its hull to a fine pulp with the missile command points. Like Titan before it, the multiple ways that players are able to approach the large-scale conflict at hand is what makes for an incredibly interesting dynamic. Whether players favor vehicular combat or getting up-close-and-personal with infantry, there are equal opportunities to come out on top. Further, it allows for battles that see players changing up their strategies mid-match in an attempt to exploit enemy weaknesses.
It is this feeling of weight for each individual roll on the battlefield that garnered Titan so much acclaim. Alongside the implementation of platoons, this could very well be the move that DICE needs to help put Battlefield 4‘s launch issues behind it and push towards a brighter future. There’s no denying that the game has an incredible amount of potential but with the reputation it has garnered, it can be difficult to look past the dark points (despite the implementation of a fan appreciation month). Regardless, with ‘Naval Strike’ aiming for a release later in March, there is still hope for Battlefield 4 to experience a revitalization.
Has Battlefield 4‘s launch issues caused irreparable damage to the brand that even a fan-favorite game-type won’t be able to mend? On the other hand, could this be a move in the right direction for the game?
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Source: Battlefield Blog