Warner Bros. Montreal has one hard act to follow: with Batman: Arkham Origins, they won’t just be building a game around one of the most iconic superheroes of all time, but trying to live up to two of the best action titles of this generation.
Although fans of Arkham Asylum and Arkham City may bristle at the thought of the property being handed off to such a green studio – they were founded solely for this series – but the newest look behind the scenes proves they’re fans of Rocksteady‘s work, and are looking not to tarnish the franchise, but understand what made it so successful, and emulate it.
So far much of the Origins marketing has been concerned with the story behind the game; which villains will be leading the charge, what comics the story will be drawn from, and who may or may not be included in the campaign. It makes sense that less attention has been paid to the actual gameplay or game world, since Rocksteady left little to improve upon with Arkham City (read our review).
But as the above video proves, even a flawless game doesn’t mean innovation or improvement is impossible. While the team at Warner Bros.’ Montreal studio may be the biggest fans of Asylum and City, creative director Eric Holmes sees a chance to expand on the core gameplay loop, providing a more extensive and varied experience for veteran and casual gamers a like.
As good as Arkham City‘s third-person combat is, anyone who delved deeper into the Challenge Modes knows that the satisfying finishing moves and split-second counters disguised a truly dense set of features. A few larger combat scenarios demanded players think tactically and covertly, but usually a quick move or well-timed retreat would get the job done.
For Origins, Holmes says the team is going to be asking more from players, but providing them with the skills to do so without overwhelming them. That’s a lofty goal, but if achieved, will attract Arkham fans for more than just the story.
It’s true that enthusiastic game developers do not guarantee a flawless or highly-polished game, but at least at this point, they seem to recognize the standards that Origins will be held to.
How do you feel about the prospects of Origins with such devoted fans at the wheel? Is that enough to get you optimistic about their chances at replicating Rocksteady’s success? Does the heightened emphasis on deeper gameplay and contextualized UI sound like a dream come true, or are you still on the fence?
Most importantly, does the experienced team developing Arkham Origins Blackgate pique your interest more than an Arkham prequel? Leave us your thoughts in the comments.
Batman: Arkham Origins will be available on Wii U, Playstation 3, Xbox 360, and PC October 25, 2013.
Batman: Arkham Origins Blackgate will be available on Vita and 3DS October 25, 2013.
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Source: Game Informer