Given the popularity of the character over the last two decades, it’s safe to say that most have a solid handle on Batman/Bruce Wayne: suave millionaire by day, and crime-fighting vigilante by night. But despite the access to immeasurable means, Wayne seems to have avoided getting a big head. Well, until now.
In a new patch released for Batman: Arkham Knight on console this week, developer Rocksteady Studios has brought back a fan-favorite modifier: the big head mode. Arkham Knight director Sefton Hill helped explain how to unlock the feature via Twitter, in a fairly cheeky video (seen below). For as much as Batman: Arkham Knight maybe a dour experience meant to conclude Rocksteady’s epic trilogy, it’s clear the developer still has a sense of humor.
Interestingly enough, while the “tutorial” video shows how to use the Big Head Mode (hold both triggers and make 10 circles using the right analog stick) on Batman, the feature is not exclusive to Arkham Knight’s main protagonist. Apparently, the Big Head Mode can be used to give Catwoman and various other Batman allies (and villains) enormous melons. But of course it’s Batman’s bulbous dome that will get the most screen time.
Although Big Head Modes were fairly common in past generations of video games, few games tend to include the feature as of late. But with a massive game like Batman: Arkham Knight – one that could take up dozens of hours of player’s time – adding a little something to spice the scenery up is likely appreciated.
While Batman: Arkham Knight may have had plenty of hiccups in its first month of release, the title was quick to generate overwhelmingly positive reviews, albeit for the console version. The PC release of Batman: Arkham Knight was anything but stellar, and had so many problems at launch that publisher Warner Bros. was forced to pull the game from the Steam store.
In the time since, Rocksteady has stepped in to help assure the PC version meets quality standards. The big fix patch for the version inadvertently went live a few weeks ago, and by and large it seems to have squashed many of the major problems with the game.
And once the PC version gets stable, we wouldn’t be surprised to see more and more clever Batman: Arkham Knight mods surface. So far, gamers have found ways to make side characters like Alfred and Joker playable, and they even found a way to get Sefton Hill into the game, but that seems like small potatoes compared to the types of mods we’ve seen from similar games in the past. Really, it was the rough start for Batman: Arkham Knight on PC that hurt the potential.
Source: Sefton Hill