It's been a big week for Turtle Rock Studios and it's upcoming shooter Back 4 Blood. Over the past week, Back 4 Blood has been running a beta session for players to check out, first open to those who preordered the game, then made available for everyone a few days later.

Clearly, the Left 4 Dead inspired shooter is one of the year's most anticipated titles as the concurrent player count on Steam this past weekend during the beta session hit some impressive numbers. According to the SteamDB charts, Back 4 Blood hit 98,024 players on Saturday, an impressive first showing. While the beta was only a taste of the full version, Turtle Rock Studios has plenty of work ahead as it responds to some of the biggest community concerns.

RELATED: Back 4 Blood Studio Has no Plans to Add L4D-Like Versus Campaign Mode

In a recent interview, Back 4 Blood lead producer Matt O’Driscoll answered a number of community questions based on the open beta. One of the topics being discussed were the bots and their seemingly lack of intelligence. For solo players, the bots are added to round out the group similar to Left 4 Dead. With the beta sessions going on, players have discovered that these bots aren't too bright as they commonly get stuck on objects and even stop working entirely if their ammo runs dry.

Thankfully, O'Driscoll acknowledged the feedback and confirmed that it's currently one of the big projects for the studio. O'Driscoll provides a bit of hope for those worried by saying that the launch day bots should be in a much better place than what beta players have now.

Back 4 Blood characters behind the logo.

The other issue O'Driscoll was asked about was the current difficulty tuning of Back 4 Blood. As most players noted, the Survivor difficulty was proving to be far too easy, while the Nightmare option was the direct opposite and was just too hard for many. Currently, Turtle Rock is relying heavily on player feedback for difficulty tuning. While most players agree that the Veteran difficulty is well balanced, O'Driscoll did mention that Nightmare and Survivor would be seeing the most changes prior to release, though wouldn't commit to any specific alterations.

While fans certainly have a lot of improvements to look forward to prior to the game's full launch, there are a couple of areas which won't be addressed. In addition to a Versus Campaign mode not being available, the other big sore spot is the fact that Back 4 Blood doesn't have an offline mode at launch. While Turtle Rock has indicated that it is looking into offline support in the future, nothing is imminent and players will certainly need an internet collection on launch day.

Back 4 Blood releases on October 12, 2021, for PC, PS4, PS5, Xbox One, and Xbox Series X/S.

MORE: Back 4 Blood Interview: Executive Producer Discusses PvE and PvP Balance, Left 4 Dead Comparisons

Source: VG247