Fans of Obsidian Entertainment might be surprised to learn that its new game Avowed will become a first-person action title. After all, this move directly positions them against games such as Bethesda's The Elder Scrolls series, known for its first-person fantasy gameplay. Given Obsidian's rep for acclaimed titles such as Pillars of Eternity, it seems Obsidian might give players a more narrative-intensive take on the FPS fantasy genre.

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As such, should Avowed take some elements from Bethesda's acclaimed The Elder Scrolls title Skyrim? How could Skyrim influence Avowed? If so, just what could Obsidian Entertainment learn from Bethesda's FPS fantasy hit? Moreover, just which elements of Skyrim should Avowed leave alone?

10 Adapt: Big Bosses

Thanks to dragons, Skyrim has become one of the most exciting FPS games out there. After all, it's not everyday people can fight dragons and, in future patches, actually ride them! Unfortunately, there's much to be desired with how dragon battles work in Skyrim.

Devs of Avowed would hopefully make engaging and challenging boss battles. Moreover, given how rumors state that Avowed takes place in the Pillars of Eternity universe, boss battles could be just as thrilling as in the latter game. For instance, some DLCs of Pillars of Eternity 2 actually added "mega bosses" to the game geared towards high-level parties and skills. Seeing these monsters in Avowed in first-person could make for very engaging experiences.

9 Don't Get: Boring Companions

Returning to Skyrim are companions — various individuals players can take with them through quests and other adventures. A lot of them come with different backgrounds, spicing up the player's experience. Unfortunately, one common complaint players have over companions in Skyrim are their lack of personalities. There's not much investment to be had in having these companions around, which motivates players to just make them into meat shields.

In Avowed, Obsidian Entertainment would hopefully introduce companions with interesting storylines and backgrounds. Ideally, companions should have personal goals and motivations the player may or may not choose to pursue. Moreover, if these choices have consequences, players can hopefully have interesting interactions with their companions there.

8 Adapt: Intricate Customization

One thing players love about Skyrim would be its immense character customization options. Thanks to its intricate options, players can try to make characters that look like themselves in real life. Interestingly, there's also the option for players to make characters look like whoever they want to be — greatly improving immersion.

Interestingly, Avowed rumors do point towards an extremely intricate character creation system. Hopefully, today's technology would help Avowed give players the opportunity to make very realistic characters fit for its setting.

7 Don't Get: Simplified Mechanics

Unfortunately, Skyrim's reliance on a more open experience did fracture Skyrim in terms of the gameplay department. For instance, players might find it extremely easy to navigate through Skyrim's leveling system. After all, using a skill repeatedly will eventually level up that skill. Moreover, there's not much to worry about drinking, sleeping, or eating, potentially breaking immersion. Lastly, the overabundance of good gear and money in the early game might make the rest of Skyrim's playthrough a breeze.

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Hopefully, Avowed would avoid giving too much freedom to players that it ruins the potential appeal of gameplay. Like in other Obsidian titles, gamers should feel challenged enough by their current condition that they're fully motivated to train and level up while the world tries to scale around them.

6 Adapt: Meaningful Story

Despite what fans say about Skyrim's overall story, one can't deny that Bethesda did succeed in making quite the immersive game. Moreover, fans can pour hours into the world and always get something new. For instance, lore enthusiasts can spend hours reading through books and learn more about Skyrim. Moreover, others can pursue the main quest to tackle the life of the Dragonborn or even just do side quests to immerse in the lives of other NPCs in the game.

One might say Skyrim's story is the story of both its main quests and its side quests. And if looked at this regard, Skyrim does succeed in delivering an engaging experience. Avowed would hopefully be able to deliver just as much as a compelling story, especially since Obsidian Entertainment did deliver with Pillars of Eternity.

5 Don't Get: Railroading Choices

Unfortunately, despite the overwhelmingly-open gameplay of Skyrim, not much of what players do directly affect the plot. For instance, in Morrowind, players actually have the option to kill all NPCs — including essential ones. As such, killing the wrong person can cut the main plot short and leave players to their own devices. Whereas in Skyrim, players will always be painted as the hero regardless of the choices they make.

Granted, others stick to Skyrim for its side quests and open-world options. However, the idea of players making a lawless rogue who ends up saving the world does seem to be anticlimactic. Hopefully, Avowed will ensure players see how their choices impact even the major narrative.

4 Adapt: Engaging Premise

Whereas other TES games give players the freedom to explore early on, Skyrim ditches this with a rather fast-paced premise. Players take on the role of a prisoner about to be executed if it weren't for a dragon attack. Thing is, people have long thought that dragons are extinct - and their return heralds nothing but disaster.

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Moreover, players will soon figure out that they're the legendary Dragonborn, and their existence has ties to both the return of dragons and a brewing civil war in Skyrim. Players have conflicting opinions about the game's approach to its story. However, one can't deny that this premise does attract players into the game. Hopefully, Avowed will also have an interesting story hook.

3 Don't Get: Lack Of Follow-Through

Unlike in MorrowindSkyrim and Oblivion don't allow players to kill major NPCs and characters tagged "essential." As such, in the latter games, players can pretty much steal from and kill most NPCs that exist in the game without any repercussions. Unfortunately, this concept removes the idea of consequences for players.

Moreover, this lack of follow-through extends through the major plot of Skyrim. For instance, what players will soon find out is that the aforementioned dragon plot almost has nothing to do with any of the civil war's parties. Moreover, the aforementioned civil war itself seems to be reduced with numerous side quests. Hopefully, Avowed will follow-through with its story hooks and lead players to satisfying resolutions.

2 Adapt: Entertaining Side Quests

Regardless of what players say about Skyrim's main quest, the game does have entertaining side quests. And again, while a lot of Skyrim's quests tend to be fetch-quests or kill-X quests, Skyrim does have gems in the side-quests department.

For instance, one side quest deals with various ghosts. Meanwhile, another quest will have players "rebuilding" a Daedric gauntlet with four rings — alluding to the Daedric foes faced in Oblivion. Moreover, those up for a fun quest has a situation where a guy challenges the player to a drinking contest where everything goes according to plan. These side quests might seem simplistic, but they all contribute towards the worldbuilding of Skyrim. Devs will hopefully use side quests to build an immersive world in Avowed.

1 Don't Get: Delaying The Main Quest

One of the hallmarks of Skyrim as an open-world game is its rather unique lack of urgency. Like other The Elder Scrolls titles, the game doesn't rush the player to finish the main quest. Rather, the game actively encourages players to go out and explore and become an active part of their world. As such, Skyrim wins in terms of immersion. However, where it fails in this department is its lack of immersing the players through the urgency of its main quest.

Devs of Avowed would hopefully put just as much focus on the main quest as it does with its side quests. If rumors are true that Avowed will be open-world, the player's time outside the main quest could hopefully make an impact to the overall narrative.

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