Game length is a factor many people cite in whether a game is worth the price, but many games pad their core story with sidequests and collectibles rather than meaningful content.
Articles by Melissa Loomis
As more games are created, so are more game clichés. A cliché doesn't have to be a bad thing, but these three examples are starting to wear a bit thin.
A good character creator is just one part of making a popular RPG, and these five games take them a step further, allowing tons of customization and minute tweaking.
Easter eggs vary from fun references to other games to huge hidden content or commentary on game development, and these three games set some serious Easter egg trends.
Life Is Strange Episode 4 is a series of gut punches, making new strides in gameplay and storytelling that take the series from interesting to must-play.
Dr. Anna Myers and Take This are making positive changes in the gaming community, to ease stigmas surrounding mental health and promote gamer and developer awareness.
Everyone loves open world immersion, but players also want fast travel to avoid tedium. How can developers make their worlds both interesting (and convenient) to explore?
We interviewed Simon Flesser of Simogo about their unique approach to design and Year Walk and Device 6, games that seamlessly blend art, music, and story for atmosphere.
Simulation games are known for letting you fly planes and drive cars, but these three games are a few of the odder, but still fun, selections from the genre.
Snappy dialog and slatted blinds aren't the only markers of noir games—these four titles use genre conventions and visual cues to create intriguing new tales.
The tank/heals/DPS holy trinity of RPG parties has been the standard for some time, but its simplicity and ease may be holding the genre back, particularly in MMOs.
Highly imaginative and bitingly witty, The Magic Circle takes all aspects of the video game industry to task as you try to save a long-awaited game from development hell.
The best video game tutorials are informative without being cumbersome or overly controlling, but finding a one-size-fits-all tutorial approach is challenging.
Cutscenes are common methods of story delivery, but the lack of interactivity and control can be irritating for players. Can video games find a better balance?
Creating a standalone dating sim for popular series like Skyrim and Fable could allow existing romantic elements and romanceable characters to truly win hearts.
Science:Gamed's SORS is an ambitious project that mixes real medical information with an engrossing story, but tedious mechanics can make it more frustrating than fun.
We chatted with Failbetter Games' (Sunless Sea's) Hannah Flynn about the company's immersive setting, writing for games, and what's to come for Fallen London.
Comic books, like games, are a unique medium. Comic book games blend the two together, creating interactive experiences with iconic characters and settings.
While elements of survival games have existed since games first hit the scene, modern survival games mix elements of different genres to create a new experience.
Some video game animals are for scenery, some are for hunting, and some are for making your journey better through companionship, help, or adding emotion. These four do it all.