As is often the case with Assassin’s Creed, the open-world that’s featured within each core installment is absolutely massive, and – to the surprise of very few – the same can be expected from the newly announced Assassin’s Creed Syndicate.
What can spring up from games with sprawling landscapes and a multitude of scenic vista, however, is a lot of familiarity in the layout of the map. While this has been an issue that’s plagued many titles in the past, Ubisoft is pulling out all the stops to make sure that players’ visits to 1868 Victoria England has a medley of districts that feel distinct in a fashion similar to their historical, real-world counterparts.
Francois Pelland, the executive director of Assassin’s Creed Syndicate, was kind enough to take a few questions we had for him pertaining to the area that players find themselves in. When probed about what will differentiate each area found within the game from one another, Pelland teased that there’s still much that fans didn’t see in the reveal trailer.
“First and foremost, I think the one thing that needs to be clear is that we showcased a portion of one borough. The city of London – it’s a neighbourhood, if I can say it like that – so it’s only a portion. So visually, when you look at the South Shore, it has been completely destroyed since, but it was industrious. It was massive, big industries. When you look at Westminster – the one that we know – [with] Big Ben [and] Buckingham Palace next to it, it’s completely different.”
So how will these areas be different? Well, for starters, the number of police in any given area will dramatically change based on where the new protagonists Jacob or Evie Frye currently find themselves traversing through.
“White Chapel on top [of the map] up North, that’s the creepy, the very, very poor district. When you look at [this area] there were police forces that wouldn’t go into White Chapel, or were not going into the South District because it was too dangerous. It changes, completely, the way the player will play right from the start. These are elements that change the way the player is going to approach each district. So it’s going to [change the] approach in the activities [the player is] going to do in the storyline.”
The attention to detail that makes guards sparse in certain areas of England is impressive to say the least. While toppling strongholds is still a great way to reduce the presence of hostile forces throughout the city in-game, recreating the genuine fear that officers during that time period felt about low-income and creepy areas of England is a nice touch.
What do you think of Ubisoft’s attempts to change up the look and feel of the various areas in Syndicate?
Assassin’s Creed Syndicate will be arriving for PC, PlayStation 4, and Xbox One on October 23, 2015.