Usually when a major game has reached its third installment, players know exactly what to expect. While that may be true with the Assassin’s Creed series’ gameplay, the story is another animal entirely. With Assassin’s Creed: Revelations once again adding depth to the mysterious history of assassins and Templars, the actual plot lines are more conjecture than fact at this point. At San Diego Comic Con this week, the panel of developers working on the game gave a few more ideas of how gameplay will be changing, and even hinting at how the game will begin.
It would be an understatement to say that fans were disappointed to find that Revelations would be the next title in the series, once again following protagonist Ezio Auditore da Firenze. We’ve all grown quite fond of Ezio by now, but the questions we have can really only be answered by Assassin’s Creed 3.
Ubisoft had previously warned fans that their story was a long one to tell, and not to expect Revelations to provide all the answers. This week the developers once again confirmed that Assassin’s Creed 3 is still in the works, and will be placing more emphasis on Desmond‘s collapsing mental state.
There’s a good chance that most of you AC fans are still reeling from the E3 cinematic trailer that depicted Ezio eliminating Templars in the mountainous region of the very first game. We knew that Revelations would be taking Ezio on a journey into the lands previously traveled by Altair, the star of the first game, but apparently the trailer is even more important than it first seemed.
At the panel, the game’s writer Darby McDevitt explained that while the initial cinematic trailers for Brotherhood were stirring in all the right ways, they didn’t actually give an accurate idea of the plot. The first trailer for Revelations was designed to tie into the plot of the game directly, with McDevitt apparently hinting that it might even be the opening to the game.
If that’s the case, then plenty of fans should be relieved, since being able to simply watch Ezio traverse the hundreds of miles into the Holy Land will get us into the action and delve deeper into the story much faster. And with so many questions surrounding the realities of Ezio, Altair and Desmond overlapping, clarification couldn’t come any sooner. It would be interesting to make your way from Italy to Israel from a historical perspective, but if the writers want to throw players into the action, we won’t complain.
The team also revealed that the Animus would look and feel different this time, since Desmond’s mind is in a very different state after the stunning conclusion to Brotherhood. More changes to gameplay would also be coming, as the methods of recruiting Assassin’s Guild members, and the ways in which they can be used would be more varied in Revelations. The back-up offered by your recruits was one of the most rewarding aspects of Brotherhood, so any more depth being brought to it in terms of actual gameplay options are welcome.
The development team clearly has big plans for both Revelations and AC3, but with as massive a story and world of fiction to explore, we can’t help but wonder what’s next for Desmond. Hopefully Ubisoft won’t mess with the formula too much, since overwhelming excitement for what would be the fifth game in the series is a hard thing to come by.
What’s your take on the connection between Altair, Ezio and Desmond? Would you like Revelations to start atop the tower seen in the cinematic trailer, or make the trip yourself? Leave us your thoughts in the comments.
Assassin’s Creed: Revelations will be answering some questions, and likely creating even more ones when it’s released for the Xbox 360, PS3 and PC on November 15, 2011.