Assassin's Creed Revelations Details

So, you invested a little bit of time following the teaser promo that Ubisoft set up for Assassin’s Creed Revelations and you felt like there wasn’t very much payoff, even if there was a ton of speculation about what may be in store for the next game. Today that may change. The latest issue of Game Informer is now in the hands of readers, and there are plenty of details for fans of the series to get excited about.

We already know that Assassin’s Creed Revelations is going to take place in Constantinople, but the city will be split into four disctricts: Constantin, Beyazid, Imperial, and Galata. Gamers will also journey to Cappadocia, a region in central Turkey. So far there’s no word on whether or not players will visit Crete or Mount Athos in Greece, so it may very well be that the entire game takes place in the region that makes up modern day Turkey.

Ezio has aged above 50, making the initial speculation that Revelations will introduce his lineage seem increasingly unlikely. Or maybe Ezio’s really is “the man,” and we’ll all be surprised.

New to Ezio’s arsenal are two weapons. First is the Hookblade (Hookshot?), which itself serves two roles. It can be used to take advantage of ziplines that have been placed throughout the city (which, according to Ubisoft, helps speed up travel time by 30%). Alternatively, it can be used to pull enemies in for a combo (reverse Hookshot!). Bombs are Ezio’s other new weapon. Revelation’s crafting system should allow for the creation of over 300 different bomb types.

The controls have been modified to take advantage of the new weapon with Circle/B controlling the Hookblade, and Triangle/Y controlling projectile weapons and bombs. Similarly, Eagle Vision has seen an upgrade into more of an Eagle Sense. Players will be able to focus on a character and see where that character has been. When it is possible to detect, the path a guard will take can also be shown, giving Ezio an opportunity to run ahead and set up an ambush or place a bomb as a trap.

The Borgia Towers from Assassin’s Creed Brotherhood will be making a return as Assassin’s Dens. There will be a larger variety of scenarios for taking down the Templar presence in each den. Once dens are under your control you’ll be able to upgrade buildings in the den’s region, and even place ziplines across the rooftops. You’ll also be able to change the hostility of guards in the area from hostile to neutral.

When you gain Notoriety in Assassins’ Creed Revelations, it will become possible to lose your dens to Templar attacks. If you can’t make it back to the den in question, you’ll be able to send your own troops to fight against the Templars by going to any other den already under your control. As you progress through the game you’ll also be able to assign Master Assassins to dens you control so that you don’t have to worry about them being re-conquered. The level cap for Assassins has been increased from 10 to 15.

The side missions have been done away with in Revelations and the game will now feature random events in an attempt to make its world more immersive. As an example, while traveling through the city you might run by a shop owner who is being robbed and decide to help him.

Desmond will discover a new safe mode for the animus called the Black Room. While in this safe mode Desmond will be able to access his own lost memories and begin piecing together bits of his own past. The gameplay for these sequences is described as narrative-fueled puzzles in which Desmond manipulates and alters the geometry of the game world in an effort to reintegrate splintered layers of his subconscious. Just how the game will accomplish this is hopefully something we’ll get a chance to see at E3.

As previously announced, multiplayer will be making a return in Revelations, with even more to offer players. But according to Ubisoft, the single player narrative is going to be the game’s main focus since its one of the most important parts of the Assassin’s Creed series. That being said, multiplayer will feature a large number of customization options for character appearance and weaponry, as well as the ability to create and form guilds.

Revelations will feature some new tech as well, with Ubisoft using a new facial capture technology called Mocam. The technology is being described as an amalgamation of traditional animation, performance capture, and the new performance style present in games like L.A. Noire.

What do you think of all the details so far regarding Assassin’s Creed Revelations? Are you worried it will be too similar to Brotherhood, or excited to finally see the conclusion of Ezio Auditore’s story?

Source: GamersMint