With the launch of Assassin’s Creed Origins following Ubisoft’s year-long break in 2016 from the annual release cycle of games in the action-adventure franchise, fan anticipation for the next entry in the series is understandably quite high. Of course, in order to meet the lofty expectations of the series’ avid player base, the sequel promises plenty of activities, with some being a bunch of different puzzle and platforming scenarios located within tombs based on real-life locations.
As explained by Assassin’s Creed Origins‘ creative director Ashraf Ismail, the tombs in the forthcoming title have been constructed from thorough research that will include an added layer of depth and realism to the exploration of such archaic mausoleums. As it so happens, Ismail went so far as to say that the development team consulted with historians about the construction of ancient Egyptian tombs in order to achieve an authentic feeling for a more ancient world.
“We have quite a few tombs in the game, and they range from being classical puzzles to navigation puzzles and navigation challenges. A lot of them are actually built off of the actual true tombs that we’ve researched.
“So we put a lot of effort into recreating these tombs. Everything that is actually known we’ve mapped it out, we have images, we have research that’s been done on tombs, we actually try to replicate it as close as possible. So for example, the Greek pyramid, all the chambers, all the corridors are an authentic representation. Now, of course, we have a bit of fun and go a bit further, like, what are the secret chambers that have not been discovered yet?”
For those unaware, Assassin’s Creed 2 – generally considered to be the best entry in the series thus far, despite its flawed remaster – had tombs that were set in real-life locations as well. For instance, the game used the Duomo in Florence and St Mark’s Basilica in Venice as featured areas, and utilized the combination of navigation challenges and puzzles to give players the sense of being able to excavate secret and lesser known regions within the sites.
Taking all of this into consideration, it looks as if the Assassin’s Creed Origins team at Ubisoft is attempting to not only incorporate and refine elements from previous entries in the franchise, but also make greater leaps forward with the technology available to it. For example, Ismail has previously revealed that Origins‘ open world is twice the size of Black Flag‘s Havana, which should please fans of the series who are ready to dive into a meaty and expansive adventure.
Assassin’s Creed Origins is set to release on October 27, 2017 for PC, PlayStation 4, and Xbox One.