Assassin's Creed Odyssey is one of those games that's perfect to just slowly work through. It's just so gigantic! So, people have been steadily chugging along with it, ourselves included. Thankfully, the devs kept up with lots of patches and some DLC since the release, so no matter how much time passes, the game still feels fresh. And, with the number of choices each player can make, every playthrough is unique.
Though we highly recommend players choose Kassandra from the get-go. In fact, many sidequests and even the main story have different endings depending on the route taken. So, let's go over some of the worst choices, so you can always strive for the best.
10 Release Your Pet Before Exiting
Before we get to story elements, let's talk about a bit of the gameplay stuff. And as far as we know, this bug still exists. If players exit the game or go to the title screen while a tamed beast is nearby, they're in trouble. Why? Well, tamed animals work differently in AC: O.
They're not companions, rather temporary allies. But, that doesn't mean that they should aggro and immediately attack the players as soon as they load into the game! And, it's even worse in towns, as animals can attack NPC's as well.
9 Don't Ignore The Spartan Kick
No other ability in the game is as important as the Spartan Kick. Why? Well, first of all, there's the 300 meme. Secondly, the player character is from Sparda. And lastly, it's so insanely useful! Sure, respec'ing is easy and this poor decision can be quickly rectified, but just let us gush about it for a bit alright? The Spartan Kick is the ultimate tool for quickly taking out overleveled enemies or particularly annoying captains.
Fall damage is obscenely strong in this game, and this little kick knocks people back regardless of their level or stature. Plus, enemies usually follow the player to the top of any building, so all it takes is a quick little swing to initiate combat, let them chase you to a cliff, then kick them off. Bing bang boom, easy as that. We can't wait to see what Viking-themed moves will be in the next AC game.
8 Only Go For Highly Leveled Hunters If It'll Be Quick
The last gameplay-specific thing we'll talk about has to do with the bounty hunter gimmick. This mechanic serves as a light version of the Nemesis system from the Shadow of Mordor games. As the protagonist commits crimes, nobles will put out bounties on them, and various levels of bounty hunters will track them down.
And, if you're the type to go into late-game areas of the map early, these bounty hunters can be way above your level. And, attacking them in public is just asking for more to show up. We can't count the number of times we almost finally defeated an extra difficult bounty hunter, only to have another one show up and stab us from behind, ruining all our progress.
7 Supideo Spelled Backwards Is...
This has to be one of the funniest Side Quests in the game, though the best decision for everyone involved is to ignore it completely. Basically, a man named Supideo has locked himself in a cage in order to avoid a prophecy that predicts his parents' doom.
We don't want to spoil the fun, so we'll just say there's more to the story than that. But, the bad moral decision in this quest is to get all romantic with the blacksmith holding Supideo's sword hostage. Although, the best decision reward-wise does involve smooching up on this blacksmith. So it's up to each player, what do they value more, immersion or immediate rewards.
6 Spreading The Plague Or Save One Family
Honestly, out of all the decisions a player can make in Assassins Creed: Odyssey, this one might have the longest-lasting effects. during Kassandra's exploration of the first area called Kephallonia Island, she'll come across a burnt-down town called Kausos. In it, some priests are about to slaughter a whole family in fear of the plague they assume they'll spread.
The player can either choose to spare the family and fight the priests or not get involved and let the villagers die. But, shockingly, the moral choice is the bad option, as letting this family lives actually does spread the plague of Malaria to all of Kephallonia.
5 Always Save Babies
There's a questline pretty late in the game called Ashes to Ashes where our protag tracks down one of the Worshippers of the Bloodline named Chrysis who is a real bad egg. After exhausting her dialog, Chrysis attempts to escape after setting the room on fire. Players will then be faced with a choice, chase after Chrysis or save the baby she left to burn.
But, even if you let Chrysis get away, you can just chase her down after the mission, since she's still a cultist on the map. So ultimately, one decision leads to saving a bit of time, but the other involves having a dead baby on the conscious and missing out on the best ending.
4 You Have To Kill Daphne
The Daughters Of Artemis Questline is potentially the longest-running side-quest in the game. Basically, if players are the type to flirt with any NPC they pass by, then Daphne is the ultimate catch. But, as it turns out, this Artemis worshipper will only lay with those who have slain all of the Legendary Animals on her list. Defeat them all and she'll keep true to her word.
Still, she'll also demand you fight her to the death to become the leader of the Daughters of Artemis. The wrong choice here is, unfortunately, to turn her down. If you do, Daphne will become hostile and the DoA will now attack you on sight!
3 Who Even Picks Alexios
Alright, to be fair, this is obviously a highly individual decision, but who even picked Alexios? The game gives players the choice to play as one of two siblings, Alexios and Kassandra. But, after one glance, it's clear that Kassandra is the better and less cliche choice. And, after playing as both we can absolutely say with certainty that Kassandra's animations, voice acting, and overall experience is better. Honestly, the most memorable quotes just work better with Kassandra.
Frankly, we just regard her as the canon character for the game, and it seems like most of the fanbase agrees. She's a strong, confident, and well-rounded female protag, what else could you need? Picking Alexios isn't an awful choice, but he just works so much better as the antagonist.
2 Try Not To Kill Your Dad Please
One of the biggest events in either Alexios or Kassandra's tragic past is how their father chose to throw them off the cliff in Sparta due to the Oracle's decree. After managing to survive, the player character then lives out their days on Kefalonia Island until the beginning of the game story. But, early on in the events of AC: Odyssey, the prodigal child returns to meet their father Nikolas and confront him.
Now, to get the "good" ending, players have to leave him alive. But, since we're a bit against letting child-killers off the hook, we absolutely committed patriarchy.
1 Getting All Theatrical With the Monger
All the hard decisions up to now have at least made a bit of sense. But, this last one is deceptively important for some pretty obtuse reasons. The Monger is an enemy that shows up relatively early and defeating him is proof of Kassandra's resolve to destroy the cult. But, picking where to hold his execution is crucial. If players kill him in the theater, then the Cult members commit to their crime and a certain one can't be convinced to leave anymore.
We won't say more than this, and the member in question isn't crucially important, but choosing not to kill the Monger in the cave does affect the story much later than we would've expected.