When developer Patrice Desilets split from Ubisoft, the fallout was messy. Desilets, best known for his work as the director of both Assassin’s Creed and Assassin’s Creed 2, left the company after briefly working on Assassin’s Creed: Brotherhood, following a dispute over the level of creative control he was allowed. From there, Desilets founded a new studio with publisher THQ, and began working on a new game, titled 1666.
Unfortunately for Desilets, Ubisoft would once again become a major part of his career. THQ filed for Chapter 11 bankruptcy in December 2012, and promptly began liquidating and selling-off assets. During the fire-sale that followed, Ubisoft bought out THQ Montreal, therefore bringing Desilets and 1666 back into the fold.
The reunion was to be brief, though. Desilets left the company and 1666 was postponed indefinitely, amid rumors that an outright cancellation would allow the new IP to fall back into Desilets’ hands. Ubisoft claimed that the developer left on good terms, but Desilets certainly disagreed. He filed a $400,000 lawsuit against the publisher and claimed that the separation was “baseless and without merit.”
Now, however, it seems as though Desilets is getting back on track, taking to Twitter to announce the launch of a brand new studio. The studio is called Panache Digital Games, and is again based in Montreal. Desilets, who also worked on Prince of Persia: The Sands of Time, completed the announcement with the hashtag #playwithpanache, and a link to the studio’s website.
As of yet, there are no details to be had on any titles that the studio is developing. Panache Digital’s website merely contains a mailing list form, and a pair of email addresses: one for information, and one for jobs, suggesting that the studio is hiring. There is sure to be more news from Desilets soon, however – it’s already known that a game is in the works.
Desilets and Panache Digital Games are unlikely to be working on 1666 any time soon, though. Since acquiring the rights during the THQ Montreal buyout and placing the game on hold, Ubisoft has not commented on the status of the title. Desilets himself, however, has spoken about the game, and given some idea of what could have been, citing it as the “new Assassin’s Creed.”
Desilets is not the only developer who has been sharing news on Twitter, either. Cliff Bleszinski took to the social media platform to vent about the curse of creative block. Bleszinski, known for his work with both the Unreal and Gears of War franchises, spoke about his frustration at coming up with a name for an upcoming title, stating it “has proven to be one of the most challenging things” he has done in a very long time.
Coming up with a name for the new game has proven to be one of the most challenging things I've done in a very, very long time.— Cliff Bleszinski (@therealcliffyb) November 12, 2014
Octodad creator Phil Tibitoski gave his sympathy, and even revealed that Octodad itself was “a placeholder” that the development team could not improve upon. Not bad for a placeholder, and even CliffyB himself thinks that the name is “sweet.” Let’s see what Bleszinski comes up with – and how the name compares to that of Octodad.