Olivier de Rotalier, Managing Director of Ubisoft Singapore and Southeast Asia, confirms that Ubisoft Singapore is leading one of its biggest AAA projects on console and PC.
Ubisoft Singapore may be considered one of the workhorse studios for the large French company as it has typically been involved in many of the big titles that release every year. The studio has pretty much had its hand in every major Assassin’s Creed game since Assassin’s Creed II, going as far as creating the naval gameplay segments seen in Assassin’s Creed 3, Black Flag, and Rogue.
The Singapore studio was also able to take on its own Tom Clancy project and released the free-to-play online shooter Ghost Recon Phantoms on the PC platform. Since opening in 2008, the studio has gone on to work on ten projects and is now getting the spotlight to work on its own title.
Speaking at GDC, Olivier de Rotalier, Managing Director of Ubisoft Singapore and Southeast Asia, confirmed that the Singapore studio is getting its chance to be lead developer on what he described as being one of the biggest Ubisoft projects on console and PC. Unfortunately, Rotalier did not go into specifics regarding which one of the many Ubisoft franchises the studio is tackling or if this AAA title is going to be a brand new IP. Considering that Ubisoft typically likes to surprise the audience with unannounced titles at the end of its E3 press conferences, there’s a good chance fans could be seeing this title in a few months.
Part of the announcement also included the news that Ubisoft intends to open a studio in the Philippines to be included under the Southeast Asia umbrella. To give the new studio a strong foundation, Ubisoft has started moving many of its experienced Filipino developers from the Singapore studio as the company intends to start with 50 people there in 2016 with a goal to growing to 200 over time. The studio expansion is aimed at tapping into the growing game industry market in the Philippines as Ubisoft believes the population is young and very connected and creative.
Ubisoft hasn’t been shy about giving greater responsibility to newer studios as the Toronto studio was founded back in 2009 and immediately began working on the Tom Clancy franchise, eventually releasing Splinter Cell Blacklist in 2013. Just recently, Ubisoft Quebec, a studio known for assisting on other major titles or working on licensed games, was given the green light to take over lead developer duties on the Assassin’s Creed franchise from Ubisoft Montreal, going on to release Syndicate in the fall of 2015 to stellar reviews.
Any theories as to what major IP Ubisoft Singapore is currently working on? Lets hear your thoughts down below in the comments.