‘Assassin’s Creed III’ World Premiere Gameplay Trailer Fights for Freedom

By | 5 years ago 

For months now, we’ve analyzed Assassin’s Creed III in its American Revolution milieu through the lens of cinematic trailers, breathtakingly beautiful and brutally violent screenshots, and imparted wisdom from the creative minds at the reigns. Gameplay footage, however, has sidestepped the spotlight with all the deft of an Assassin Order master, and it wasn’t until last week that Ubisoft teased teased a full trailer in exchange for 1,776,000 Facebook likes.

Soaring past that number, the trailer has now arrived. Not only does it delve further into the mind of Native American protagonist Connor, providing his motives for involvement in the conflict, but it also sheds light on how we play the game: It’s safe to say you’ll be planting as many tomahawk blades as seeds of revolution.

Ubisoft recently hinted that Assassin’s Creed III wasn’t a black-and-white red-white-and-blue, flag-waving American story – whatever banner Connor might carrying out orders under, he’s an Assassin, steadfast in the notion of freedom from Templar oppression. That’s expressed immediately here by the character’s narration. “The future of our land depends on those who are truly free,” and other declarations, could signify competing visions between the colonists’ version of liberty, and the Assassins’.

Assassin's Creed 3 Gameplay trailer Bunker hill

Of course, the trailer’s ultimate emphasis is on Connor’s highlight-reel kills and how the player will facilitate them. For this, we’re taken to the Battle of Bunker Hill mission (in a scene-for-scene carbon copy of our extensive PAX East AC III preview) where Connor picks off detachments of British soldiers on his way to assassinating a high-horsed officer. The new Chinese rope dart makes an appearance as Connor, perched on a tree limb, can be seen firing it into the neck of an unsuspecting redcoat. He then drops off the tree, his weight leveraging the rope around the limb, and the snared soldier is flung into the air like a child’s toy. It’s giddily satisfying to witness in action – as are the human shields and in-transit assassinations that are later shown.

Woven between the Bunker Hill and some woodland traversal scenes are new glimpses of Connor darting through the crowded city streets of Boston. With soldiers giving chase, he’s able to jump through the window of a street-side house, sprint across an enclosed bedroom, and exit the opposite side. It’s unclear if this is a partially scripted sequence, but it does present the possibility that Ubisoft is meshing interior/exterior environments for a more open-world feel.

Ranters, what did you take away after finally seeing Assassin’s Creed III’s gameplay in action. How do you think the story might unfold after listening to Connor’s mini-manifesto?

Assassin’s Creed III releases on October 30, 2012 for the PC, PS3 and Xbox 360.

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