CD Projekt RED continues its effort to shed further light on the details and design of Cyberpunk 2077.
CDPR Quest Design Coordinator Phillip Weber held an impromptu Ask Me Anything event on the studio's official forums recently. As part of the question and answer session, Weber detailed Cyberpunk 2077's quest system design. Weber first confirmed quests in Cyberpunk 2077 would be broken into four different categories based on scale and structure and then explained each type.
The first type of quest in Cyberpunk 2077 will be the "Main Quests." These could also be labeled Cyberpunk 2077's story or campaign quests. These are "usually the largest in the game" and string together the game's plot from start to finish. As such, they're often built around Cyberpunk 2077's main characters and feature "themes in them that we want to convey." According to Weber, Cyberpunk 2077 players can finish the game only playing these main quests and will "still get a really good experience."
Quest type number two is what Weber calls simply "Side Quests." Side quests, as is the norm, are significant quests that aren't necessary within the campaign but are still important to the world. Side quests can be large or small, and may or may not serve a specific purpose. As an example, Weber says that side quests can be used to tell the story of a "specific community or location." CDPR sees these quests as "ideas and stories we want to tell" outside of the main storyline.
The final two quest types are "Street Stories" and "Minor Quests." Weber says that Street Stories are like Cyberpunk 2077's version of The Witcher 3's monster hunts. They're designed by the CDPR Open World Team rather than the Quest System team, filling in empty spaces and making a more well-realized world. Minor Quests, as their name implies, are a form of very short side quests. They tell quick, often very creative stories.
One of Weber's other answers is also if quite some significance. Weber confirms that every quest in Cyberpunk 2077 is being handcrafted by developers at CDPR. There are no procedurally generated quests like in The Elder Scrolls 5: Skyrim. And, presumably, there are no canned repeatable quests. "We don't want to keep people busy, but actually give them something to do that's worth their while." Weber goes on to describe that quality is more important than quantity, but that there are a whole lot of quests nonetheless.
Cyberpunk 2077 releases April 16, 2020 on PC, PS4, and Xbox One.
Source: CDPR Forums