Even though Alien: Isolation is set to be released in less than two months (from the time of this writing), we still know very little about what to expect from the title. Our hands-on preview with Alien: Isolation provided a clear understanding of the game’s atmosphere as well as the adaptability of its AI-controlled antagonist; yet, it’s still unclear exactly how developer Creative Assembly will ensure that “Run. Hide. Survive.” gameplay remains engaging throughout the experience.
In a market packed full with shooter-based gameplay (even in the survival horror genre), Alien: Isolation appears poised to provide captivating (and downright terrifying) counter-programming – especially upon the recent revelation that players can make it through the entire 15-hour game without killing anyone. Whether or not gamers will be forced to kill the Xenomorph by the end is another story – and, judging by the new CGI trailer for Alien: Isolation (at the top of the page), would it even be responsible to leave such a dangerous creature on the prowl?
Gamers who have demoed the title have been clear about one thing: while the game allows for players to approach situations in a variety of different ways, stealth is always the best approach. Alien: Isolation provides opportunities for gunplay and other combat options but in an environment where ammo is scarce and loud noises catch the attention of a highly-evolved predator with acidic blood, would-be survivors are better off thinking outside of the box (and relaxing that itchy trigger finger).
While the new Alien: Isolation trailer is mostly a flashy piece of pre-rendered marketing, for the purpose of enticing casual gamers (as opposed to those who have been following the project since its announcement), the CGI footage definitely provides a hint of what gamers can expect from the actual in-game experience. It shouldn’t come as much of a surprise that Alien: Isolation will send protagonist Amanda Ripley on a series of quests throughout the Sevastopol, a remote trading facility, to investigate her mother’s disappearance and, later, find gear she can retrofit for use in escaping the space station (example: using the battery from a toy robot to power the series’ iconic motion-tracker).
Additionally, throughout her time at Sevastopol, Amanda will encounter human survivors (friendly and hostile) as well as unpredictable androids, all while attempting to avoid detection by a lone Alien hunter – resulting in a variety of unique and unscripted moments that force players to problem solve on the fly. To that end, the Alien: Isolation developers have promised that Sevastopol will feature plenty of interactive tools that Amanda can use to distract the Xenomorph, set traps for malevolent humans, or avoid detection altogether, among other scenarios. Still, as evidenced in the trailer, patience and a cool head are exceptionally important – and may mean the difference between life and death (especially when the Xenomorph is hot on your trail).
We’ll keep you up to date as further information on Alien: Isolation is unveiled – leading up to the game’s October release. Until then, Run. Hide. Survive. – or just check out the Alien: Isolation pre-order bonuses.
Alien: Isolation releases October 7, 2014 for PC, PS3, PS4, Xbox 360, and Xbox One.
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