Though gamers everywhere might be chomping at the bit to get their hands on the new 3DS version of The Legend of Zelda: Ocarina of Time, they are operating under the assumption that Nintendo is the team responsible for overseeing development of the game. Turns out, as revealed by Australia’s Classifications Board, it looks like Nintendo passed off the 3D version’s development duties to relative newcomer Grezzo.
Though Grezzo is a new name in video games they are run by a very capable and proven figure in the industry: Koichi Ishii. Best known for having helped create the Mana series, Ichii is no stranger to storied franchises and working with Nintendo. Unfortunately, Grezzo’s first forays into the gaming market didn’t strike a chord with gamers.
Seeing a developer not named Nintendo working on Ocarina of Time 3D might seem a little odd at first, but considering that the main blueprint for the game is already in place it isn’t too surprising. Not having had a chance to make a name for themselves, Grezzo can use this 3DS version of Zelda to help gamers familiarize themselves with the company.
Grezzo has a real opportunity on their hands, one that could help push them to the next level. If enough gamers can recognize that development on the 3DS version of Ocarina of Time was done off-site, Grezzo could move from developing overlooked WiiWare titles to higher profile releases.
Sure, there is still work to be done on Grezzo’s end, but a really fantastic game, perhaps one of the best, is already there to work with. As long as the 3D and touch screen mechanics bring enough inventiveness to a classic, all parties involved should come out winners.
What do you think of the 3DS version of Legend of Zelda: Ocarina of Time being developed by Grezzo rather than Nintendo? Do you think that their work on Ocarina of Time will help Grezzo become a familiar brand to gamers?
Legend of Zelda: Ocarina of Time 3D releases June 19, 2011 for the Nintendo 3DS.
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