‘Zelda’ Producer Teases Non-Linear Approach in Future Titles

Published 9 months ago by

Legend of Zelda Producer Teases Open World

Over the last few years there have been dozens of suggestions as to how Nintendo could change their approach to the next Legend of Zelda game to help keep things “fresh.” And while many of the suggestions have been radical in terms of innovation, one seems to stand out above all else.

We speak, of course, about taking The Legend of Zelda‘s traditionally linear approach to level progression and widening it to support a more freeform gameplay experience, an open world experience if you will. It’s something that fans seem to be receptive to, and now Nintendo is sharing that response as well.

In an interview with Official Nintendo Magazine, Zelda Producer Eiji Aonuma reveals that he has begun to warm up to the idea of an open world Zelda. He admits that Nintendo originally thought that was something fans wouldn’t be in to, but the overwhelmingly positive reception to The Legend of Zelda: A Link Between Worlds has helped him change his line of thinking.

“The recent Zelda games have been rather linear, as I thought players didn’t like getting lost, wondering what to do, or where to go. However, I’ve come to question this ‘traditional’ approach as I felt that we couldn’t gain the sense of wonder that existed in the original Legend of Zelda, in which you made unexpected encounters and where what used to be impossible would suddenly become possible.”

As it stands right now we know very little about Nintendo’s next Zelda game, only that it is coming to the Wii U and will boast, for the first time, HD graphics. There has certainly been talk of making the title open world before, but thus far that idea has only been floated in a hypothetical sense.

It would be interesting to see Nintendo shake things up a bit. Purists might scoff at the idea, but even allowing players to choose the order with which they approach the various temples and dungeons might go a long way towards helping reinvigorate the franchise. It certainly worked for A Link Between Worlds (read our review).

Chances are we will likely see much more of this next Zelda game at E3 2014, or at least we hope we do. Nintendo has been teasing this game for several years now, and our anticipation has only become more ravenous as time wears on. But simply the existence of Zelda on a new console might not do it anymore; perhaps it is time for Nintendo introduce some new changes into the franchise.

Would you like to see The Legend of Zelda feature an open world gameplay style? Where else would you like to see Nintendo make changes to the franchise’s core formula?

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Source: ONM

TAGS: Nintendo, The Legend of Zelda, Wii U

6 Comments

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  1. If its like ALBW where u have to rent any weapons at all than i won’t play it. that REALLY bugged me especially when u died and LOST every rented item you had and then you have to go ALL THE WAY BACK to your house or start over there and then re-rent EACH AND EVERY item again…. and after you bought all the items rupees became worthless. I had 9999 rupees for the entire game past the first 2-3 dungeons.. If they do anything like that in ANY future title i won’t play it. Sad to say but it would be a first. I would notplay that zelda.

    Finding the items and weapons in dungeons around the world made you feel like finding that secret cave was worth it and doing that puzzle was a lotta fun. Now when you find that extra hidden dungeon, LEAVE. theres only rupees at the end, a heart piece if youre really lucky. When you have access to everything at a very early point in the game it doesnt feel as fun. Think about TES oblivion, every monster in that game levels with you. meaning you can tackle nearly anything you want at nearly ANY point in the game. That is not how zelda should work.

    With the current zelda formula where; you are rewarded with a weapon per dungeon and you usually use said weapon to access the next dungeon, youre kinda stuck with the linear approach. However if they maybe had more dungeons to access after the first initial one and not just one right after another than maybe they could pull it off.

    • oh and quit f****** teasing zelda crap!!! throw us a bone dammit and show us something from that Wii u zelda we all crave and that the wii u desperately needs to stay afloat!

      • I fear they are all out of ideas after repackaging Windwaker in a $50 box.

        • The WindWaker HD was mearly Nintendo’s way of saying “We’re working on a Zelda, but since it’s not ready yet, here’s Windwaker HD”

          I don’t really mind that much about the Re-release of Windwaker. But besides Pokemon Ruby/Sapphire. I really don’t want to see Nintendo make another remake within the year of 2014.

          • I don’t mind it, either, but it shouldn’t be more than $40 and I don’t think it constitutes a reason to buy a Wii U. It’s a strange choice of priority for a system that’s apparently struggling badly. Bundles for a system hawking an old Gamecube game look out of place next to the Xbones & PS4s.

            That being said, their recent new releases have been pretty good. If they can keep that streak going, maybe they can turn this thing around.

  2. maybe they could change up the story for once? I’m kinda bored of save zelda, get master sword, defeat ganon. Maybe they could do something similar to majora’s mask?

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