What You May Not Know About The ‘Xbox One’ [Updated]

May 21, 2013 by  

Xbox One Kinect Controller Logo Presentation

Microsoft has lifted the veil and introduced the world to the Xbox One, the oddly name successor of the Xbox 360. We now have seen what the “big three” have to offer this generation and until the Steam Box, Ouya, and other new consoles grab a big market share, it’s the Wii U vs. the PlayStation 4 vs. the Xbox One.

Much of today’s presentation focused on the multimedia entertainment features Microsofts wants consumers to take advantage of in their living rooms, from a revamped Kinect system, more integrated and connected technologies and more general digital entertainment from the comfort of your home. Gaming may not have taken a backseat, but it certainly wasn’t the driving force as it was for Sony during the PS4 reveal.

Some of the biggest and most controversial topics for the media and gamers going into both Sony and Microsoft’s unveiling events surrounding  a few key issues: always-online connections, backwards compatibility, and pricing. While we still don’t have prices or dates for either next-gen home console, we do have some details on the Xbox One that were only briefly touched on during the presentation, and in some cases, intentionally not mentioned at all for the obvious reason of avoiding negative buzz. Let’s highlight a few details Wired learned over the last few days:

  • The Xbox One is NOT backwards compatible, meaning Xbox 360 games – including downloadables – will not work on the next-gen platform. Wired was told by Microsoft that licenses for music and movies will be transferred though.
  • Installing games is mandatory, but you can play while it installs. Buy a retail disc and put it in to install and once you have, you no longer require a disc.
  • What if you trade/borrow/rent? Users will be prompted to pay a “fee” to install and once they do, they also no longer need a disc. That means no more lending or trading games, at least not in the way we’ve known for decades.
  • Always-online? Not quite. The Xbox works offline, however, developers can build games that use (read: require) the computational power of the Azure cloud – meaning those titles would inherently be always-online. Think of it as a compromise, bridging the gap. Microsoft wants developers to use this and you can count on more and more of them doing so. For example, Forza 5 is “built from the ground up to take advantage of Xbox One and the infinite power of the cloud.” Uh oh.
  • The Xbox One will not function without its bundled Kinect sensor, which is always on and listening.
  • Xbox 360 controllers and accessories will not work on the Xbox One so purchasers will need to buy new everything.
  • The 500GB Xbox One hard drive cannot be replaced/upgraded, but the console does support external storage.
  • Xbox One lets players save and restart games at any point.

Did you know these things from watching the presentation?

The Xbox One releases this fall.

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Let me know on Twitter @rob_keyes if you’re interested in the Xbox One!

Source: Wired, IGN

119 Comments

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  1. Here’s the dumbest part of this entire argument no one knows how anything will function until it comes out there can be as many”credible sources” as you’d like but the fact remains all those same sources were sure the Xbox one was named infinity Durango or 720 until a few days ago. So the hype is the hype Xbox made some idiotic moves with what they have announced but if you notice thy gave broad spectrum explanations leaving themselves an out with each. Sony hasn’t even announced 1/2 of its functionality or even shown the system itself so again it’s all speculation and until Microsoft or Sony announces it at E3 to the world or in the months to follow all these “credible sights are doing is giving their interpretation of what was said. All articles are option based facts nothing official until its out and people are able to put facts with function.

    • The console can read the serial number from the disc and check online if it has ever been installed.

  2. from reading the article the thing that gets me the most is having to pay a “fee” for trading/borrowing/renting a game/games. HOW can the system know that you didn’t buy the game? How does it know that you went out and rented a game from a store? you already pay like $8 to rent to game only to come home and get charged X amount more to play it? and How would it know that you borrowed a game from a friend or friends? what’s stopping it from charging a Fee for a game that you actually bought? the not needing the disc after it’s been installed is great and would like to see that for the ps4 as well. but it’s the whole “fee” thing that is pushing me farther away from the console.

    • @ Michael, Once the game get’s played and downloaded once, the licence get’s used up. So unless your friend wants to buy the game AND pay to install it you’re going to have to pay the download fee. I was a major Xbox fan for the previous generation because they had better games and developers loved to develop for the xbox. PS4 would get a “gem” every now and then but by far… the xbox would have almost anything PS4 had and more. Even shared titles were usually designed for the Xbox and then ported to work on PS4.

      Now that the systems both share the same archetype… I think Playstation will rule once more.
      I’ll buy them both obviously but we’ll see how it goes.

  3. WHAT?! Once the game has been fully installed you NO LONGER NEED THE DISC?! WHY NOT JUST Become download only!! I see no positives in this! If Microsoft can make their Box download only, Then Do It!!! It’s such a waste making physical discs!!

    • Whilst I agree that it is a bit wasteful for discs, I would much rather they went for a compromise like that than download only. My internet is painfully slow (just under 1mb/second) and most console games are about 3gb. You do the maths. I would much rather have a disc with only the save data (a couple of mb’s at most) on my hardrive than whole freaking games. Downloads are an utter waste, why does the industry even bother with them?!

  4. PS3 ALLLLLLL DAYYYYY !!!!!! (;

  5. Hopefully the money from used game fees are wired to the original developers and not Micro$oft…..

    I doubt that’s gonna happen since M$ wants developers to publish under them _-_

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