It’s been a little over a week since we saw the Wii U back in action at E3 2012. Shigeru Miyamoto had a lot to say during Nintendo’s press conference and now he is speaking out even more on how the Wii U will be a game changer – literally and figuratively. What Nintendo has created, in Miyamoto’s mind, is something that will provide a brand new experience, far superior to the Wii tech, that will transition into a new age of gaming.
Game design is going to be forced into a dramatic change if Miyamoto has his way. Right now, Nintendo is the king of dual screen technology, with the DS, 3DS, and now the Wii U, it comes as no surprise that the company sees a potential future for other platforms to follow suit. The Wii U is no doubt an intriguing piece of equipment, but the true question is, will consumers buy into it?
Consider such a proposed high price for a system that will only be a baby step ahead of current generation systems (in terms of processing power), we would hope that the Wii U would become the extraordinary gaming system that Miyamoto believes it can be. From an interview with Joystiq he not only sees the Wii U changing the way we all play video games, but also the way we approach our living rooms:
“For me, personally, what’s most important is the idea that when the family goes into the living room, that the first screen they’ll interact with will be the Wii U screen. Whether they’re doing that for social elements, or for watching television, or for games, that to me is the most important element of this new Wii hardware.”
That’s all in good fun, but when Nintendo expects to reach the “hardest of the core,” how does grabbing a Wii U tablet to talk with friends or work a television set appeal to avid gamers? Miyamoto says that introducing a platform that combines multiple elements of motion technology, will allow the device to expand experiences beyond the traditional gaming play field – which was demonstrated with Panorama View at CES and recently at E3:
“One other thing that I think may possibly change the way people design games, is the use of the motion sensing technology and the gyroscope, and combining that with the screen. Now you have the ability to look around in a space that expands beyond the TV, this world that completely surrounds you.”
The ability to take games off the screen and move around is quite compelling, but how far will developers want to go in order to integrate this capability into their games? Miyamoto also goes into more depth about the dual screen possibilities and game design:
“Well, I think from a game design perspective, in the living room, when you have one large TV that everyone is looking at, and you have this one smaller screen that a single player has, that they can hide from the others and do different things on. I think that creates very different game experiences from, just for example, having two screens locked together in one position.”
While Miyamoto had encouraging words to speak about the Wii U technology, Nintendo of America president Reggie Fils-Aime spoke with Gamasutra about the new console as well. Earlier this week Reggie briefly discussed the new Wii U gamepad and, although a previous statement from him claims that the Wii U can support two tablet controllers, he is now saying that that ability won’t be possible come time for the system to launch.
According to Reggie, neither Nintendo nor any of its third-party developers will have games available that offer dual tablet gaming this holiday season.
“Games need to be built that can take advantage of the two GamePad controllers. It’s going to be well after launch for those game experiences to come to life.”
The key dilemma that Reggie feels that is holding this capability back are developers who have not created games that can incorporate two screens, let alone three. So how come Nintendo can’t at least shell out three screen games? Reggie feels that developers must understand asymmetric gameplay before they can move forward with three screen gameplay.
Nintendo’s Wii U will be out on shelves this holiday season.
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