Randy Pitchford Explains Why ‘Borderlands 2′ Not Ported to Wii U

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Why Borderlands 2 Not Ported Wii U

The decision to port a popular, or potentially popular, title to the Wii U must be a tough one, as the inherent risk involved — hoping gamers will hold out while the PS3, PC, and Xbox 360 version are readily available — is rather high. But there’s also the justification of a Wii U port to consider as well — developing a port that makes decent use of the console’s new GamePad controller.

It is with that thinking in mind, or lack thereof, that Borderlands 2 developer Gearbox Software decided not to port their best-selling loot fest to the Wii U. According to Gearbox’s Randy Pitchford, they just couldn’t come up with a worthwhile way to use the controller.

Pitchford, who has been touting Borderlands 2 for the better part of a year now, acknowledges that, at one point, Gearbox was considering a port, but his company struggled to find that “natural, obvious, ‘OMG, I want that for what the Wii U brings to the table’ feature.”

Despite Pitchford’s claim, though, it’s hard not to see the game’s extensive inventory management and character customization/leveling as perfect fodder for the GamePad controller. Though many of the Wii U’s most highly touted launch titles incorporate the GamePad directly into the experience, and require specific interaction, that doesn’t mean a readily available menu system wouldn’t be useful.

Borderlands 2 is, after all, a game that is about comparing and contrasting various items at every turn, something that arguably isn’t executed flawlessly in the current versions of the game. Nevertheless, Borderlands 2 isn’t happening, but perhaps Gearbox can discover some worthwhile uses for the GamePad for the inevitable Borderlands 3.

Though there will not be a Wii U version of Borderlands 2, Gearbox is bringing their next title, Aliens: Colonial Marines, to the hot new console. More importantly, the game will feature some clever uses of the GamePad, namely as an interactive version of the motion scanner device. For Pitchford, that functionality seemed like a no-brainer.

“…with Aliens, the first thing we thought was ‘Holy shit, I can have a motion controller in my hands!’ When it’s there in my lap it feels like I’m part of the movie.”

Aliens Motion Tracker

While the extent of the motion scanner’s interactivity has yet to be detailed, we imagine it will be an important piece of tech if players want to survive, and a nice nod to James Cameron’s film. We should be hearing more about all versions of Colonial Marines in the coming months.

Would you have liked to see Borderlands 2 ported to the Wii U? Are you looking forward to Aliens: Colonial Marines?

Aliens: Colonial Marines releases February 12, 2013 for the PC, PS3, Xbox 360, OnLive, and Wii U.

Source: Nintendo Everything


TAGS: 2K Games, Aliens: Colonial Marines, Gearbox Software, Sega, Wii U

  • Tratz

    Am I the only one who’s completely uninterested in the Wii U? It’s not that I have anything against Nintendo, I just can’t excited for the new console or their GamePad.

    • Matt

      Same here, except I CAN get excited for some of the exclusives, such as Lego City Undercover and Scribblenauts Unlimited.

    • EastOfTheAnduin

      IMO the GamePad is one of, if not THE, nicest controllers I’ve ever used. I’ve always been a huge proponent for my DualShocks, but after playing with the Wii U for awhile Sony’s controller feels like a baby toy. I can’t wait for more releases, just so I can really put it through it’s paces.

      • C

        I can agree here. It’s a nifty well-made device and after using it fairly exstensively, I find it hard to go back to anything else.

      • http://gamerant.com Rob Keyes

        The GamePad feels great, has a light weight, and the screen is beautiful. I do think though, that the buttons on the right side are misplaced, making playing a lot of games a little more difficult than on the pro controller. It’s not natural to curl up your right thumb that much to quickly change weapons, reload, etc.

        • Icebergg

          I like the pro-controller more than the 6-axis or Xbox Controllers. It’s super light and fits comfortably in my hands. The analogs sit in a position that feels natural to my hands. My only complaint is that the buttons need to be about 1 or 2 cm farther from the right analog stick. Sometimes when I go to hit the X button, I push on the stick because of how close it is. The controller was designed with smaller hands in mind it seems, but the rest of the controller feels much better than the other systems controllers. The PS3 trigger buttons are the worst offenders, and the Xbox analog sticks feel grindy after about a month of use, they lose that “smooth” feeling, and the thumb sticks being in different places isn’t comfortable for long play sessions. Some people might not think about it, as their hands grow acustomed to the xbox controller, but once you use a Pro Controller for a few hours and you realize you hands aren’t fatigued, it’s a great feeling. I’d have to constantly put the xbox controller down after every match or 20minutes of play, and stretch my hands out to get circulation back. I never need to do this with a Pro Controller, it just fits so nicely in my hands, like it was made for my hands, instead of forcing my hands to fit them! (Vita/3ds I’m looking at you on this one, I can’t use you for more than 15minutes, as I just can’t get a comfortable feel for you).

  • boogoo

    That’s interesting. I think a good question is do (non-exclusive) games on the Wii U NEED to thoroughly utilize the Gamepad or does the system itself stand on its own?