
Exactly what will and won’t be included with the Nintendo Wii U at retail is no longer a mystery, nor is the console’s price. Ranging from $299-349 depending on features (and color), the new system will be bringing novelty and some potentially promising new features, on top of games.
Anyone who watched the full unveiling by Nintendo this week is already aware of the company’s desire to become more of a household media hub than simple gaming center. But according to Nintendo, those hoping to do some group gaming sessions with more than a single GamePad will have a long wait on their hands. Additional GamePads won’t be supported at launch, so won’t be sold individually either.
In all the explosive announcements (and not-so-explosive announcements) and functionality promised by Nintendo, those interested in the gameplay opportunities offered by the touchscreens of not just one, but two GamePads may have noticed a few missing bits of information. For starters, the cost of additional GamePads. With the pro controller confirmed at $49.99 for anyone desiring a more mainstream form of input device – since it isn’t included with the console itself – the cost of the GamePad itself could range anywhere from affordable to prohibitively expensive. Nintendo isn’t providing any information of potential pricing since they have no plans to sell GamePads at launch.
Their reasoning, as described to 1UP by Nintendo’s Bill Trinen, makes sense. But that doesn’t mean it will instill confidence in those still on the fence about the Wii U’s potential:
“You’re right, that wasn’t mentioned, and the reason we didn’t mention it is that, in the launch window titles, none of those are going to support dual GamePads. The launch window is all going to be single-GamePad. The dual-GamePad functionality, we expect to start seeing that in games sometime next year. Our feeling is, we’re not going to sell another GamePad if you don’t have something to use it with. We’ll make that available as an additional accessory when there’s content to support it.”
A price was given for the GamePad at the Japanese presser, but Trinen clarified that that didn’t mean Japanese games would be supporting the feature before North America:
“I don’t think that they’ve announced any that are. I think they’re just announcing that’s going to be the price when it eventually goes on sale. I don’t know that they announced a date for when it will be available.”
If there’s no use that players would get out of having a spare GamePad (aside from swapping them during charging) then selling them would surely lead to disappointment. But that sound logic doesn’t lessen the impression given that Nintendo doesn’t have a solid plan for implementing dual GamePad play. We know that Japanese prices have the cost of a GamePad sitting around $170 USD, and that operating two GamePads at once drops frame rates from 60fps to 30fps. Those are both significant obstacles to overcome in convincing players to pony up the extra money for added features that have yet to prove their worth. Nintendo may “expect” that some games will support more than one GamePad at a time, but for now that’s not a very convincing pitch.

Not that Nintendo needs to convince gamers that their console is worth buying – not Nintendo fans, anyway. But for those who would have taken a leap of faith were the console priced to aggressively gain footing in the…current-gen (?) market, the lack of specific dates and confirmations isn’t likely to seal the deal. With over fifty games confirmed for the Wii U’s launch window – spanning anywhere from November to March – and a frank admission that Nintendo is leaving dual GamePad support largely up to the developers themselves (first-party or not), it’s becoming clear just how differently Nintendo operates as opposed to its competition. There are just over two months left until the launch of the Wii U, meaing many had hoped that this week would have brought the concrete, compelling dates and price points to prove that the project had been thought out far more clearly prior to launch than the 3DS.
For now, the actual launch day comes with a handful of titles ready to play, and a GamePad capable of convincing skeptics as well as it may. The lack of any dual GamePad support is a bit disappointing, albeit fair, but does somewhat hinder the perception that Nintendo could count on innovation and gameplay in lieu of an expansive launch selection. Bayonetta 2 is sure to sell plenty of consoles to more ‘hardcore’ crowds, but Nintendo will need to rely on far more third-party developers to make their multi-platform plan work out in the end.
How do you interpret Nintendo’s statements? Were you hoping to see what gameplay was made possible by dueling GamePads, or is the lack of secondary support a non-issue? Leave us your thoughts in the comments.
Nintendo’s Wii U will be available on November 18, 2012.
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Follow me on Twitter @andrew_dyce.
Source: 1UP









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What if there is a problem with the gamepads? These gamepads are supposedly “hi-tech,” which is an area that Nintendo has barely dipped their toes in. If I buy a Wii U and my gamepad messes up, how do I replace it without sending it in? What if I just want to go buy a new one to replace my broken one while it’s being repaired by Nintendo? This shows that Nintendo has a lot of confidence in their equipment, which is good, but it’s never a bad idea to have a contingency plan.
I can only imagine all the little kids who will break their GamePads on the first day and won’t be able to get a new one haha.
Good decision, in terms of not wanting people to be disappointed at having wasted their money on something that they can’t use in any games; but bad decision in terms of potential hardware problems. Hopefully this means they’re just knocking the QA out of the park and aren’t worried about such problems.
Everyone keeps bringin up breakage as a reason to need another GamePad.
How about just wanting another one, you know the adult one for you & the wife and the kid’s one which will probably be sent for repairs at some point.
Options are great.
That scenario sounds like just another phrasing for “breakage.”
It is. I don’t understand the point of his comment. No one can just agree with anyone anymore, there always has to be an argument x.x
Ok so if I had said, just two in the house, better? LOL
Same point, options.
Options are great, but in this case I just don’t understand what “options” would entail. Aside from the potential for breakage, or playing 2-gamepad games (which won’t exist for a while), what else would necessitate having “options”?
Because I don’t want to use the sticky kids one?
Probably more cost-effective to make a rule requiring your kids to wash their hands before they play.
Yeah, I foresee that rule being about as effective as “Remember to wear the Wii U wrist strap for every game you play.” Let’s be honest, maybe 10% of Wii U gamers did that.
^Meant Wii, not Wii U. Damn, all this talk about the new console (and the similarity in names) has me calling the old one the wrong thing x.x
hi there agree 2 game pads is better then 1 game pad called video chat or face time thats why nintendo needs 2 game pads