Rumor Patrol: Wii U Launch Price Over $300; Performance of ‘Current Consoles’

Apr 9, 2012 by  

Wii U Launch Price

Back at E3 2011 Nintendo announced their Wii successor, the Wii U, to predominantly skeptical responses from industry insiders and game fans alike. The last nine months haven’t done much to help the upcoming console’s momentum either – with developers, analysts, and hard core gamers, all weighing-in on Nintendo’s new system.

While the Wii U tech specs are still tightly under wraps, as more and more info leaks (and more and more developers get their hands-on the console), a picture of what gamers can expect is starting to finally take shape: a, unsurprisingly, Wii-like device that’s not likely to wow hardcore gamers (who are already anticipating the PS4 and Xbox 720) and will, despite claims to the contrary, offer middle-of-the-road graphics but “innovative” gameplay for the casual audience – gameplay that, according to a new report, they’ll have to pay over $300 to bring home.

Previously, we heard rumors that the Wii U would launch at $299 but this new price tag speculation is derived from a Forget the Box interview that detailed the cost of various Wii U component parts (for a combined total of $180 per console) – as well as lays-out Nintendo’s investor strategy for the device:

Cutting production costs to maximize profits is Nintendo’s main concern with the Wii U. They are cutting costs in the Wii U’s hardware to build back confidence in investors. Nintendo wants investors to view Wii U as a less risky proposition.

Nintendo chose an economical GPU and CPU that could keep up with the performance of today’s current consoles, but keep hardware costs down to maximize profits. Nintendo got a bargain price on the custom GPU and CPU that the Wii U uses. There is a bigger focus on downloadable content, applications, video content, digital distribution, and services to create a stream of revenue. Investors will be ecstatic with the news.

As mentioned earlier, it’s becoming increasingly clear that – in spite of what Nintendo (and some developers) might be saying – the line an “economical GPU and CPU that could keep up with the performance of today’s current consoles” isn’t likely to inspire a lot of hardcore confidence. Instead of attempting to position their upcoming console alongside the next generation, which most industry analysts expect to be announced in 2013, Nintendo is still playing catch-up – investing in their “inventive” new Wii U controller instead of “comparable” next generation console hardware.

In addition to detailing the Wii U console tech, Forget the Box also laid-out the prices of key Wii U controller components – resulting in an, as mentioned, overall production costs of $180 per console/controller package and, subsequently, a launch retail price that is likely at (or above) the $300 mark:

The cameras in the Wii U controller are an estimated manufacturing cost of $6. They are slightly better quality than the 3DS and DSi cameras. The touch screen has a manufacturing cost estimated at $14.

Wii U Pacther Dreamcast Zelda

It’s not surprising, given the phenomenal success of the Wii, that Nintendo is once again going to try and focus on casual gamers (who aren’t looking for flashy tech) - especially after disappointing launch sales of the 3DS (which featured a, comparatively, higher price point). There’s no doubt that parents (and even some bemoaning hardcore gamers) will snatch the console up; that said, a big component of the Wii success story was non-gamers (aging thirty-somethings and retirees) who picked-up the console – due to its party-game appeal as well as recreational “benefits.” However, it’s likely that many of these buyers aren’t going to be very interested in upgrading – since many of them haven’t supported the current model after their initial purchase (i.e. they haven’t been buying new software).

As a result, it’ll be interesting to see if the audience Nintendo is banking-on is actually eager for a new console this holiday season. The Wii U may present a low risk for investors but, without the non-gamers (as well as early hardcore adopters) that made the Wii a household name, it’s equally possible that stockholders won’t just see a low return on that investment, they’ll all bear witness to Nintendo’s biggest miscalculation yet (well, next to the Virtual Boy – that one is hard to top).

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Follow me on Twitter @benkendrick for further updates on the Wii U.

Wii U is scheduled for a Holiday 2012 release.

Source: Forget the Box [via Kotaku]

Tags: Nintendo, Wii, Wii U

11 Comments

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  1. It is so pathetic to see how “gamers” dote over graphics before seeing how fun a game is…all i’m hearing is that the wii u wont be as powerful as the next gen consoles, not too much on how fun or innovative the wii u experience is. The wii looked nowhere near as good as the p3 or x360 but it outsold the hell out of the consoles.

    • yeah but graphics are the icing on the cake. Most devs can’t make a good story title anymore. So at least if the graphics are nice we have something good to look at if nothing else.

    • You don’t seem to realize that the Wii-U not being as powerful not only affects graphics, but also affects what can be going on in the game. A lot of developers have complained about it not being powerful enough to use the physics and AI they want to use. That has EVERYTHING to do with gameplay, and nothing with graphics. When people think of power, they think of graphics, but power affects every action and animation in the game, from hit detection to gravity to how many character models can be on screen at one time.

  2. I’m sorry but $300 and a touch screen isn’t enough for me. Had the Wii U came out sooner it would’ve made more sense. But Nintendo has a strong line up of titles, I’m sure they’ll do fine.

  3. I was told by a guy at AMD that the chips they are using are only capable of 720p because they didn’t want to spend the extra money.

  4. I like how “Forget the Box” is detailing how much the system will cost and we basically know nothing about the CPU that’s in the system and only maybe know what GPU is in the system.

    Something I don’t get is, the Wii U is rumored to have a R700 in it. A R700 spec wise is a monster when compared with the GPU’s that are in the current systems. So how can a system with that in it be only = or just barely better to current systems.

    A R700 would make perfect sense for Nintendo because the costs would be cheap. It’s 3 generations behind what I can walk into a store and buy.

    • Maybe because the tablet controls, maybe the GPU is bottlenecked?? Or focused on “other” tasks.

      • Yeah I was thinking that might be it also. Possibly something to do with that controller.

  5. That sounds pretty affordable to me however, the device doesn’t look that ergonomical. It looks like one would get tired after a while.

  6. I’m not a WII fan but the games can be upgraded to run 1080p while maintaining the fun games like Mario, Zelda etc…. Keep up with software updates and so on is a plus if you just build something and then abandon it after 2yrs then what is the point people getting wise up on everything now, Just like ME3 now DA3 coming and no one really cares that much anymore after all half of they DA3 fans are also ME3 fans.

  7. I personally cannot wait for the WiiU. Even if the graphix are not better than current PS3/360 standards it will still be well ahead of what the Wii dished out and that is good in my book.

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